Bullet Collision Detection & Physics Library
btMultiBody.h
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1 /*
2  * PURPOSE:
3  * Class representing an articulated rigid body. Stores the body's
4  * current state, allows forces and torques to be set, handles
5  * timestepping and implements Featherstone's algorithm.
6  *
7  * COPYRIGHT:
8  * Copyright (C) Stephen Thompson, <stephen@solarflare.org.uk>, 2011-2013
9  * Portions written By Erwin Coumans: connection to LCP solver, various multibody constraints, replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix)
10  * Portions written By Jakub Stepien: support for multi-DOF constraints, introduction of spatial algebra and several other improvements
11 
12  This software is provided 'as-is', without any express or implied warranty.
13  In no event will the authors be held liable for any damages arising from the use of this software.
14  Permission is granted to anyone to use this software for any purpose,
15  including commercial applications, and to alter it and redistribute it freely,
16  subject to the following restrictions:
17 
18  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
19  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
20  3. This notice may not be removed or altered from any source distribution.
21 
22  */
23 
24 
25 #ifndef BT_MULTIBODY_H
26 #define BT_MULTIBODY_H
27 
28 #include "LinearMath/btScalar.h"
29 #include "LinearMath/btVector3.h"
31 #include "LinearMath/btMatrix3x3.h"
33 
34 
36 #ifdef BT_USE_DOUBLE_PRECISION
37  #define btMultiBodyData btMultiBodyDoubleData
38  #define btMultiBodyDataName "btMultiBodyDoubleData"
39  #define btMultiBodyLinkData btMultiBodyLinkDoubleData
40  #define btMultiBodyLinkDataName "btMultiBodyLinkDoubleData"
41 #else
42  #define btMultiBodyData btMultiBodyFloatData
43  #define btMultiBodyDataName "btMultiBodyFloatData"
44  #define btMultiBodyLinkData btMultiBodyLinkFloatData
45  #define btMultiBodyLinkDataName "btMultiBodyLinkFloatData"
46 #endif //BT_USE_DOUBLE_PRECISION
47 
48 #include "btMultiBodyLink.h"
50 
52 {
53 public:
54 
55 
57 
58  //
59  // initialization
60  //
61 
62  btMultiBody(int n_links, // NOT including the base
63  btScalar mass, // mass of base
64  const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
65  bool fixedBase, // whether the base is fixed (true) or can move (false)
66  bool canSleep, bool deprecatedMultiDof=true);
67 
68 
69  virtual ~btMultiBody();
70 
71  //note: fixed link collision with parent is always disabled
72  void setupFixed(int linkIndex,
73  btScalar mass,
74  const btVector3 &inertia,
75  int parent,
76  const btQuaternion &rotParentToThis,
77  const btVector3 &parentComToThisPivotOffset,
78  const btVector3 &thisPivotToThisComOffset, bool deprecatedDisableParentCollision=true);
79 
80 
81  void setupPrismatic(int i,
82  btScalar mass,
83  const btVector3 &inertia,
84  int parent,
85  const btQuaternion &rotParentToThis,
86  const btVector3 &jointAxis,
87  const btVector3 &parentComToThisPivotOffset,
88  const btVector3 &thisPivotToThisComOffset,
89  bool disableParentCollision);
90 
91  void setupRevolute(int linkIndex, // 0 to num_links-1
92  btScalar mass,
93  const btVector3 &inertia,
94  int parentIndex,
95  const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
96  const btVector3 &jointAxis, // in my frame
97  const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
98  const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
99  bool disableParentCollision=false);
100 
101  void setupSpherical(int linkIndex, // 0 to num_links-1
102  btScalar mass,
103  const btVector3 &inertia,
104  int parent,
105  const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
106  const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
107  const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
108  bool disableParentCollision=false);
109 
110  void setupPlanar(int i, // 0 to num_links-1
111  btScalar mass,
112  const btVector3 &inertia,
113  int parent,
114  const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
115  const btVector3 &rotationAxis,
116  const btVector3 &parentComToThisComOffset, // vector from parent COM to this COM, in PARENT frame
117  bool disableParentCollision=false);
118 
119  const btMultibodyLink& getLink(int index) const
120  {
121  return m_links[index];
122  }
123 
125  {
126  return m_links[index];
127  }
128 
129 
130  void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base
131  {
132  m_baseCollider = collider;
133  }
135  {
136  return m_baseCollider;
137  }
139  {
140  return m_baseCollider;
141  }
142 
144  {
145  if (index >= 0 && index < getNumLinks())
146  {
147  return getLink(index).m_collider;
148  }
149  return 0;
150  }
151 
152  //
153  // get parent
154  // input: link num from 0 to num_links-1
155  // output: link num from 0 to num_links-1, OR -1 to mean the base.
156  //
157  int getParent(int link_num) const;
158 
159 
160  //
161  // get number of m_links, masses, moments of inertia
162  //
163 
164  int getNumLinks() const { return m_links.size(); }
165  int getNumDofs() const { return m_dofCount; }
166  int getNumPosVars() const { return m_posVarCnt; }
167  btScalar getBaseMass() const { return m_baseMass; }
168  const btVector3 & getBaseInertia() const { return m_baseInertia; }
169  btScalar getLinkMass(int i) const;
170  const btVector3 & getLinkInertia(int i) const;
171 
172 
173 
174  //
175  // change mass (incomplete: can only change base mass and inertia at present)
176  //
177 
178  void setBaseMass(btScalar mass) { m_baseMass = mass; }
179  void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
180 
181 
182  //
183  // get/set pos/vel/rot/omega for the base link
184  //
185 
186  const btVector3 & getBasePos() const { return m_basePos; } // in world frame
187  const btVector3 getBaseVel() const
188  {
189  return btVector3(m_realBuf[3],m_realBuf[4],m_realBuf[5]);
190  } // in world frame
192  {
193  return m_baseQuat;
194  } // rotates world vectors into base frame
195  btVector3 getBaseOmega() const { return btVector3(m_realBuf[0],m_realBuf[1],m_realBuf[2]); } // in world frame
196 
197  void setBasePos(const btVector3 &pos)
198  {
199  m_basePos = pos;
200  }
201 
203  {
204  setBasePos(tr.getOrigin());
205  setWorldToBaseRot(tr.getRotation().inverse());
206 
207  }
208 
210  {
211  btTransform tr;
212  tr.setOrigin(getBasePos());
213  tr.setRotation(getWorldToBaseRot().inverse());
214  return tr;
215  }
216 
217  void setBaseVel(const btVector3 &vel)
218  {
219 
220  m_realBuf[3]=vel[0]; m_realBuf[4]=vel[1]; m_realBuf[5]=vel[2];
221  }
222  void setWorldToBaseRot(const btQuaternion &rot)
223  {
224  m_baseQuat = rot; //m_baseQuat asumed to ba alias!?
225  }
226  void setBaseOmega(const btVector3 &omega)
227  {
228  m_realBuf[0]=omega[0];
229  m_realBuf[1]=omega[1];
230  m_realBuf[2]=omega[2];
231  }
232 
233 
234  //
235  // get/set pos/vel for child m_links (i = 0 to num_links-1)
236  //
237 
238  btScalar getJointPos(int i) const;
239  btScalar getJointVel(int i) const;
240 
241  btScalar * getJointVelMultiDof(int i);
242  btScalar * getJointPosMultiDof(int i);
243 
244  const btScalar * getJointVelMultiDof(int i) const ;
245  const btScalar * getJointPosMultiDof(int i) const ;
246 
247  void setJointPos(int i, btScalar q);
248  void setJointVel(int i, btScalar qdot);
249  void setJointPosMultiDof(int i, btScalar *q);
250  void setJointVelMultiDof(int i, btScalar *qdot);
251 
252 
253 
254  //
255  // direct access to velocities as a vector of 6 + num_links elements.
256  // (omega first, then v, then joint velocities.)
257  //
258  const btScalar * getVelocityVector() const
259  {
260  return &m_realBuf[0];
261  }
262 /* btScalar * getVelocityVector()
263  {
264  return &real_buf[0];
265  }
266  */
267 
268  //
269  // get the frames of reference (positions and orientations) of the child m_links
270  // (i = 0 to num_links-1)
271  //
272 
273  const btVector3 & getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
274  const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
275 
276 
277  //
278  // transform vectors in local frame of link i to world frame (or vice versa)
279  //
280  btVector3 localPosToWorld(int i, const btVector3 &vec) const;
281  btVector3 localDirToWorld(int i, const btVector3 &vec) const;
282  btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
283  btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
284 
285  //
286  // transform a frame in local coordinate to a frame in world coordinate
287  //
288  btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &mat) const;
289 
290  //
291  // calculate kinetic energy and angular momentum
292  // useful for debugging.
293  //
294 
295  btScalar getKineticEnergy() const;
296  btVector3 getAngularMomentum() const;
297 
298 
299  //
300  // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
301  //
302 
303  void clearForcesAndTorques();
304  void clearConstraintForces();
305 
306  void clearVelocities();
307 
308  void addBaseForce(const btVector3 &f)
309  {
310  m_baseForce += f;
311  }
312  void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
313  void addLinkForce(int i, const btVector3 &f);
314  void addLinkTorque(int i, const btVector3 &t);
315 
317  {
318  m_baseConstraintForce += f;
319  }
320  void addBaseConstraintTorque(const btVector3 &t) { m_baseConstraintTorque += t; }
321  void addLinkConstraintForce(int i, const btVector3 &f);
322  void addLinkConstraintTorque(int i, const btVector3 &t);
323 
324 
325 void addJointTorque(int i, btScalar Q);
326  void addJointTorqueMultiDof(int i, int dof, btScalar Q);
327  void addJointTorqueMultiDof(int i, const btScalar *Q);
328 
329  const btVector3 & getBaseForce() const { return m_baseForce; }
330  const btVector3 & getBaseTorque() const { return m_baseTorque; }
331  const btVector3 & getLinkForce(int i) const;
332  const btVector3 & getLinkTorque(int i) const;
333  btScalar getJointTorque(int i) const;
334  btScalar * getJointTorqueMultiDof(int i);
335 
336 
337  //
338  // dynamics routines.
339  //
340 
341  // timestep the velocities (given the external forces/torques set using addBaseForce etc).
342  // also sets up caches for calcAccelerationDeltas.
343  //
344  // Note: the caller must provide three vectors which are used as
345  // temporary scratch space. The idea here is to reduce dynamic
346  // memory allocation: the same scratch vectors can be re-used
347  // again and again for different Multibodies, instead of each
348  // btMultiBody allocating (and then deallocating) their own
349  // individual scratch buffers. This gives a considerable speed
350  // improvement, at least on Windows (where dynamic memory
351  // allocation appears to be fairly slow).
352  //
353 
354 
355  void computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
359  bool isConstraintPass=false
360  );
361 
367  bool isConstraintPass=false)
368  {
369  computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt,scratch_r,scratch_v,scratch_m,isConstraintPass);
370  }
371 
372  // calcAccelerationDeltasMultiDof
373  // input: force vector (in same format as jacobian, i.e.:
374  // 3 torque values, 3 force values, num_links joint torque values)
375  // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
376  // (existing contents of output array are replaced)
377  // calcAccelerationDeltasMultiDof must have been called first.
378  void calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
380  btAlignedObjectArray<btVector3> &scratch_v) const;
381 
382 
383  void applyDeltaVeeMultiDof2(const btScalar * delta_vee, btScalar multiplier)
384  {
385  for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
386  {
387  m_deltaV[dof] += delta_vee[dof] * multiplier;
388  }
389  }
391  {
392  applyDeltaVeeMultiDof(&m_deltaV[0],1);
393 
394  for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
395  {
396  m_deltaV[dof] = 0.f;
397  }
398  }
399 
400  void applyDeltaVeeMultiDof(const btScalar * delta_vee, btScalar multiplier)
401  {
402  //for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
403  // printf("%.4f ", delta_vee[dof]*multiplier);
404  //printf("\n");
405 
406  //btScalar sum = 0;
407  //for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
408  //{
409  // sum += delta_vee[dof]*multiplier*delta_vee[dof]*multiplier;
410  //}
411  //btScalar l = btSqrt(sum);
412 
413  //if (l>m_maxAppliedImpulse)
414  //{
415  // multiplier *= m_maxAppliedImpulse/l;
416  //}
417 
418  for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
419  {
420  m_realBuf[dof] += delta_vee[dof] * multiplier;
421  btClamp(m_realBuf[dof],-m_maxCoordinateVelocity,m_maxCoordinateVelocity);
422  }
423  }
424 
425 
426 
427  // timestep the positions (given current velocities).
428  void stepPositionsMultiDof(btScalar dt, btScalar *pq = 0, btScalar *pqd = 0);
429 
430 
431  //
432  // contacts
433  //
434 
435  // This routine fills out a contact constraint jacobian for this body.
436  // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
437  // 'normal' & 'contact_point' are both given in world coordinates.
438 
440  const btVector3 &contact_point,
441  const btVector3 &normal,
442  btScalar *jac,
445  btAlignedObjectArray<btMatrix3x3> &scratch_m) const { fillConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
446 
447  //a more general version of fillContactJacobianMultiDof which does not assume..
448  //.. that the constraint in question is contact or, to be more precise, constrains linear velocity only
449  void fillConstraintJacobianMultiDof(int link,
450  const btVector3 &contact_point,
451  const btVector3 &normal_ang,
452  const btVector3 &normal_lin,
453  btScalar *jac,
456  btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
457 
458 
459  //
460  // sleeping
461  //
462  void setCanSleep(bool canSleep)
463  {
464  m_canSleep = canSleep;
465  }
466 
467  bool getCanSleep()const
468  {
469  return m_canSleep;
470  }
471 
472  bool isAwake() const { return m_awake; }
473  void wakeUp();
474  void goToSleep();
475  void checkMotionAndSleepIfRequired(btScalar timestep);
476 
477  bool hasFixedBase() const
478  {
479  return m_fixedBase;
480  }
481 
482  int getCompanionId() const
483  {
484  return m_companionId;
485  }
486  void setCompanionId(int id)
487  {
488  //printf("for %p setCompanionId(%d)\n",this, id);
489  m_companionId = id;
490  }
491 
492  void setNumLinks(int numLinks)//careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
493  {
494  m_links.resize(numLinks);
495  }
496 
498  {
499  return m_linearDamping;
500  }
502  {
503  m_linearDamping = damp;
504  }
506  {
507  return m_angularDamping;
508  }
510  {
511  m_angularDamping = damp;
512  }
513 
514  bool getUseGyroTerm() const
515  {
516  return m_useGyroTerm;
517  }
518  void setUseGyroTerm(bool useGyro)
519  {
520  m_useGyroTerm = useGyro;
521  }
523  {
524  return m_maxCoordinateVelocity ;
525  }
527  {
528  m_maxCoordinateVelocity = maxVel;
529  }
530 
532  {
533  return m_maxAppliedImpulse;
534  }
536  {
537  m_maxAppliedImpulse = maxImp;
538  }
539  void setHasSelfCollision(bool hasSelfCollision)
540  {
541  m_hasSelfCollision = hasSelfCollision;
542  }
543  bool hasSelfCollision() const
544  {
545  return m_hasSelfCollision;
546  }
547 
548 
549  void finalizeMultiDof();
550 
551  void useRK4Integration(bool use) { m_useRK4 = use; }
552  bool isUsingRK4Integration() const { return m_useRK4; }
553  void useGlobalVelocities(bool use) { m_useGlobalVelocities = use; }
554  bool isUsingGlobalVelocities() const { return m_useGlobalVelocities; }
555 
556  bool isPosUpdated() const
557  {
558  return __posUpdated;
559  }
560  void setPosUpdated(bool updated)
561  {
562  __posUpdated = updated;
563  }
564 
565  //internalNeedsJointFeedback is for internal use only
567  {
568  return m_internalNeedsJointFeedback;
569  }
570  void forwardKinematics(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
571 
572  void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
573 
574  void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
575 
576  virtual int calculateSerializeBufferSize() const;
577 
579  virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
580 
581  const char* getBaseName() const
582  {
583  return m_baseName;
584  }
586  void setBaseName(const char* name)
587  {
588  m_baseName = name;
589  }
590 
592  void* getUserPointer() const
593  {
594  return m_userObjectPointer;
595  }
596 
597  int getUserIndex() const
598  {
599  return m_userIndex;
600  }
601 
602  int getUserIndex2() const
603  {
604  return m_userIndex2;
605  }
607  void setUserPointer(void* userPointer)
608  {
609  m_userObjectPointer = userPointer;
610  }
611 
613  void setUserIndex(int index)
614  {
615  m_userIndex = index;
616  }
617 
618  void setUserIndex2(int index)
619  {
620  m_userIndex2 = index;
621  }
622 
623 private:
624  btMultiBody(const btMultiBody &); // not implemented
625  void operator=(const btMultiBody &); // not implemented
626 
627 
628  void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, btScalar result[6]) const;
629  void solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const;
630 
632  {
633  int dofOffset = 0, cfgOffset = 0;
634  for(int bidx = 0; bidx < m_links.size(); ++bidx)
635  {
636  m_links[bidx].m_dofOffset = dofOffset; m_links[bidx].m_cfgOffset = cfgOffset;
637  dofOffset += m_links[bidx].m_dofCount; cfgOffset += m_links[bidx].m_posVarCount;
638  }
639  }
640 
641  void mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
642 
643 
644 private:
645 
647  const char* m_baseName;//memory needs to be manager by user!
648 
649  btVector3 m_basePos; // position of COM of base (world frame)
650  btQuaternion m_baseQuat; // rotates world points into base frame
651 
652  btScalar m_baseMass; // mass of the base
653  btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
654 
655  btVector3 m_baseForce; // external force applied to base. World frame.
656  btVector3 m_baseTorque; // external torque applied to base. World frame.
657 
658  btVector3 m_baseConstraintForce; // external force applied to base. World frame.
659  btVector3 m_baseConstraintTorque; // external torque applied to base. World frame.
660 
661  btAlignedObjectArray<btMultibodyLink> m_links; // array of m_links, excluding the base. index from 0 to num_links-1.
662 
663 
664  //
665  // realBuf:
666  // offset size array
667  // 0 6 + num_links v (base_omega; base_vel; joint_vels) MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
668  // 6+num_links num_links D
669  //
670  // vectorBuf:
671  // offset size array
672  // 0 num_links h_top
673  // num_links num_links h_bottom
674  //
675  // matrixBuf:
676  // offset size array
677  // 0 num_links+1 rot_from_parent
678  //
683 
684 
690 
692 
693  // Sleep parameters.
694  bool m_awake;
697 
701 
709 
711  int m_dofCount, m_posVarCnt;
712 
713  bool m_useRK4, m_useGlobalVelocities;
714  //for global velocities, see 8.3.2B Proposed resolution in Jakub Stepien PhD Thesis
715  //https://drive.google.com/file/d/0Bz3vEa19XOYGNWdZWGpMdUdqVmZ5ZVBOaEh4ZnpNaUxxZFNV/view?usp=sharing
716 
719 };
720 
722 {
728 
729  btVector3DoubleData m_linkInertia; // inertia of the base (in local frame; diagonal)
734 
735  double m_linkMass;
738 
741  double m_jointPos[7];
742  double m_jointVel[6];
743  double m_jointTorque[6];
744 
751 
752  char *m_linkName;
753  char *m_jointName;
756 
757 };
758 
760 {
766  btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
771 
773  float m_linkMass;
776 
777 
778 
779  float m_jointPos[7];
780  float m_jointVel[6];
781  float m_jointTorque[6];
789 
790  char *m_linkName;
791  char *m_jointName;
794 
795 };
796 
799 {
804  btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
805  double m_baseMass;
807  char m_padding[4];
808 
809  char *m_baseName;
812 
813 
814 };
815 
818 {
823 
824  btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
825  float m_baseMass;
827 
828  char *m_baseName;
831 
832 };
833 
834 
835 
836 #endif
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:150
btMultiBodyLinkCollider * getLinkCollider(int index)
Definition: btMultiBody.h:143
virtual const char * serialize(void *dataBuffer, class btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
void stepVelocitiesMultiDof(btScalar dt, btAlignedObjectArray< btScalar > &scratch_r, btAlignedObjectArray< btVector3 > &scratch_v, btAlignedObjectArray< btMatrix3x3 > &scratch_m, bool isConstraintPass=false)
stepVelocitiesMultiDof is deprecated, use computeAccelerationsArticulatedBodyAlgorithmMultiDof instea...
Definition: btMultiBody.h:363
void setCanSleep(bool canSleep)
Definition: btMultiBody.h:462
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
btAlignedObjectArray< btMatrix3x3 > m_matrixBuf
Definition: btMultiBody.h:682
btQuaternionDoubleData m_baseWorldOrientation
Definition: btMultiBody.h:801
bool m_useGyroTerm
Definition: btMultiBody.h:705
const btMultibodyLink & getLink(int index) const
Definition: btMultiBody.h:119
btVector3 m_baseForce
Definition: btMultiBody.h:655
bool isUsingGlobalVelocities() const
Definition: btMultiBody.h:554
const btVector3 getBaseVel() const
Definition: btMultiBody.h:187
btMultiBodyLinkCollider * getBaseCollider()
Definition: btMultiBody.h:138
btVector3DoubleData m_absFrameLocVelocityTop
Definition: btMultiBody.h:732
btVector3FloatData m_baseLinearVelocity
Definition: btMultiBody.h:821
void setNumLinks(int numLinks)
Definition: btMultiBody.h:492
btQuaternion getRotation() const
Return a quaternion representing the rotation.
Definition: btTransform.h:122
btMultiBodyLinkCollider * m_baseCollider
Definition: btMultiBody.h:646
btScalar m_baseMass
Definition: btMultiBody.h:652
bool m_fixedBase
Definition: btMultiBody.h:691
bool isAwake() const
Definition: btMultiBody.h:472
btVector3DoubleData m_absFrameLocVelocityBottom
Definition: btMultiBody.h:733
These spatial algebra classes are used for btMultiBody, see BulletDynamics/Featherstone.
int getNumLinks() const
Definition: btMultiBody.h:164
btVector3DoubleData m_jointAxisTop[6]
Definition: btMultiBody.h:726
btScalar m_maxCoordinateVelocity
Definition: btMultiBody.h:707
void addBaseTorque(const btVector3 &t)
Definition: btMultiBody.h:312
btTransform getBaseWorldTransform() const
Definition: btMultiBody.h:209
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
Definition: btMultiBody.h:798
btScalar getBaseMass() const
Definition: btMultiBody.h:167
btQuaternionDoubleData m_zeroRotParentToThis
Definition: btMultiBody.h:723
btVector3FloatData m_parentComToThisPivotOffset
Definition: btMultiBody.h:762
int m_userIndex2
Definition: btMultiBody.h:699
btMatrix3x3 m_cachedInertiaLowerRight
Definition: btMultiBody.h:688
btVector3DoubleData m_absFrameTotVelocityBottom
Definition: btMultiBody.h:731
btCollisionObjectFloatData * m_linkCollider
Definition: btMultiBody.h:792
void setUserIndex(int index)
users can point to their objects, userPointer is not used by Bullet
Definition: btMultiBody.h:613
void setBaseCollider(btMultiBodyLinkCollider *collider)
Definition: btMultiBody.h:130
bool internalNeedsJointFeedback() const
Definition: btMultiBody.h:566
void btClamp(T &a, const T &lb, const T &ub)
Definition: btMinMax.h:59
const btVector3 & getBaseTorque() const
Definition: btMultiBody.h:330
bool isPosUpdated() const
Definition: btMultiBody.h:556
btVector3 m_baseConstraintTorque
Definition: btMultiBody.h:659
void applyDeltaVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
Definition: btMultiBody.h:400
void setWorldToBaseRot(const btQuaternion &rot)
Definition: btMultiBody.h:222
btQuaternion inverse(const btQuaternion &q)
Return the inverse of a quaternion.
Definition: btQuaternion.h:920
btScalar m_maxAppliedImpulse
Definition: btMultiBody.h:706
const char * getBaseName() const
Definition: btMultiBody.h:581
btVector3FloatData m_absFrameTotVelocityTop
Definition: btMultiBody.h:767
int getUserIndex() const
Definition: btMultiBody.h:597
btAlignedObjectArray< btScalar > m_deltaV
Definition: btMultiBody.h:679
btScalar getMaxAppliedImpulse() const
Definition: btMultiBody.h:531
void setBaseVel(const btVector3 &vel)
Definition: btMultiBody.h:217
btVector3 m_baseTorque
Definition: btMultiBody.h:656
btVector3DoubleData m_baseLinearVelocity
Definition: btMultiBody.h:802
int getNumPosVars() const
Definition: btMultiBody.h:166
btMatrix3x3 m_cachedInertiaTopLeft
Definition: btMultiBody.h:685
int m_companionId
Definition: btMultiBody.h:702
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
const btVector3 & getBaseInertia() const
Definition: btMultiBody.h:168
void setHasSelfCollision(bool hasSelfCollision)
Definition: btMultiBody.h:539
void setMaxCoordinateVelocity(btScalar maxVel)
Definition: btMultiBody.h:526
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
void setUseGyroTerm(bool useGyro)
Definition: btMultiBody.h:518
void * getUserPointer() const
users can point to their objects, userPointer is not used by Bullet
Definition: btMultiBody.h:592
btQuaternion m_baseQuat
Definition: btMultiBody.h:650
btMatrix3x3 m_cachedInertiaLowerLeft
Definition: btMultiBody.h:687
void setCompanionId(int id)
Definition: btMultiBody.h:486
void setBaseOmega(const btVector3 &omega)
Definition: btMultiBody.h:226
bool m_hasSelfCollision
Definition: btMultiBody.h:708
bool hasFixedBase() const
Definition: btMultiBody.h:477
btMultibodyLink & getLink(int index)
Definition: btMultiBody.h:124
#define output
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
Definition: btTransform.h:165
bool m_cachedInertiaValid
Definition: btMultiBody.h:689
btScalar getLinearDamping() const
Definition: btMultiBody.h:497
bool hasSelfCollision() const
Definition: btMultiBody.h:543
btQuaternionFloatData m_zeroRotParentToThis
Definition: btMultiBody.h:761
btQuaternion inverse() const
Return the inverse of this quaternion.
Definition: btQuaternion.h:500
btVector3FloatData m_baseInertia
Definition: btMultiBody.h:824
void * m_userObjectPointer
Definition: btMultiBody.h:698
btScalar m_sleepTimer
Definition: btMultiBody.h:696
btVector3 m_basePos
Definition: btMultiBody.h:649
void setAngularDamping(btScalar damp)
Definition: btMultiBody.h:509
btVector3FloatData m_thisPivotToThisComOffset
Definition: btMultiBody.h:763
btVector3FloatData m_absFrameLocVelocityBottom
Definition: btMultiBody.h:770
btVector3DoubleData m_baseInertia
Definition: btMultiBody.h:804
btVector3 m_baseConstraintForce
Definition: btMultiBody.h:658
btVector3DoubleData m_baseWorldPosition
Definition: btMultiBody.h:800
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
bool m_internalNeedsJointFeedback
the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal ...
Definition: btMultiBody.h:718
btVector3 m_baseInertia
Definition: btMultiBody.h:653
btVector3FloatData m_absFrameTotVelocityBottom
Definition: btMultiBody.h:768
void setLinearDamping(btScalar damp)
Definition: btMultiBody.h:501
const char * m_baseName
Definition: btMultiBody.h:647
btQuaternionFloatData m_baseWorldOrientation
Definition: btMultiBody.h:820
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
void addBaseForce(const btVector3 &f)
Definition: btMultiBody.h:308
btAlignedObjectArray< btScalar > m_realBuf
Definition: btMultiBody.h:680
void updateLinksDofOffsets()
Definition: btMultiBody.h:631
void setMaxAppliedImpulse(btScalar maxImp)
Definition: btMultiBody.h:535
btVector3 getBaseOmega() const
Definition: btMultiBody.h:195
btMultiBodyLinkFloatData * m_links
Definition: btMultiBody.h:829
int getCompanionId() const
Definition: btMultiBody.h:482
void setUserPointer(void *userPointer)
users can point to their objects, userPointer is not used by Bullet
Definition: btMultiBody.h:607
void fillContactJacobianMultiDof(int link, const btVector3 &contact_point, const btVector3 &normal, btScalar *jac, btAlignedObjectArray< btScalar > &scratch_r, btAlignedObjectArray< btVector3 > &scratch_v, btAlignedObjectArray< btMatrix3x3 > &scratch_m) const
Definition: btMultiBody.h:439
void setUserIndex2(int index)
Definition: btMultiBody.h:618
btScalar m_linearDamping
Definition: btMultiBody.h:703
btScalar getAngularDamping() const
Definition: btMultiBody.h:505
btVector3FloatData m_baseAngularVelocity
Definition: btMultiBody.h:822
btCollisionObjectDoubleData * m_linkCollider
Definition: btMultiBody.h:754
void setBaseInertia(const btVector3 &inertia)
Definition: btMultiBody.h:179
void applyDeltaVeeMultiDof2(const btScalar *delta_vee, btScalar multiplier)
Definition: btMultiBody.h:383
bool getCanSleep() const
Definition: btMultiBody.h:467
void setPosUpdated(bool updated)
Definition: btMultiBody.h:560
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:403
btVector3DoubleData m_absFrameTotVelocityTop
Definition: btMultiBody.h:730
void * m_userObjectPointer
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPoin...
bool isUsingRK4Integration() const
Definition: btMultiBody.h:552
btAlignedObjectArray< btVector3 > m_vectorBuf
Definition: btMultiBody.h:681
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
Definition: btMultiBody.h:817
const btMultiBodyLinkCollider * getBaseCollider() const
Definition: btMultiBody.h:134
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:55
const btQuaternion & getWorldToBaseRot() const
Definition: btMultiBody.h:191
void addBaseConstraintForce(const btVector3 &f)
Definition: btMultiBody.h:316
void setBaseMass(btScalar mass)
Definition: btMultiBody.h:178
btVector3FloatData m_linkInertia
Definition: btMultiBody.h:766
btVector3DoubleData m_baseAngularVelocity
Definition: btMultiBody.h:803
bool __posUpdated
Definition: btMultiBody.h:710
const btVector3 & getBasePos() const
Definition: btMultiBody.h:186
const btVector3 & getBaseForce() const
Definition: btMultiBody.h:329
btAlignedObjectArray< btMultibodyLink > m_links
Definition: btMultiBody.h:661
btVector3DoubleData m_linkInertia
Definition: btMultiBody.h:729
void setBasePos(const btVector3 &pos)
Definition: btMultiBody.h:197
btVector3DoubleData m_thisPivotToThisComOffset
Definition: btMultiBody.h:725
void addBaseConstraintTorque(const btVector3 &t)
Definition: btMultiBody.h:320
void useGlobalVelocities(bool use)
Definition: btMultiBody.h:553
btMultiBodyLinkDoubleData * m_links
Definition: btMultiBody.h:810
btCollisionObjectFloatData * m_baseCollider
Definition: btMultiBody.h:830
btMatrix3x3 m_cachedInertiaTopRight
Definition: btMultiBody.h:686
btVector3DoubleData m_parentComToThisPivotOffset
Definition: btMultiBody.h:724
int getNumDofs() const
Definition: btMultiBody.h:165
void useRK4Integration(bool use)
Definition: btMultiBody.h:551
int getUserIndex2() const
Definition: btMultiBody.h:602
btVector3FloatData m_baseWorldPosition
Definition: btMultiBody.h:819
void setBaseWorldTransform(const btTransform &tr)
Definition: btMultiBody.h:202
const btScalar * getVelocityVector() const
Definition: btMultiBody.h:258
void processDeltaVeeMultiDof2()
Definition: btMultiBody.h:390
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
btScalar m_angularDamping
Definition: btMultiBody.h:704
virtual int calculateSerializeBufferSize() const
bool getUseGyroTerm() const
Definition: btMultiBody.h:514
btVector3DoubleData m_jointAxisBottom[6]
Definition: btMultiBody.h:727
btVector3FloatData m_absFrameLocVelocityTop
Definition: btMultiBody.h:769
btScalar getMaxCoordinateVelocity() const
Definition: btMultiBody.h:522
bool m_canSleep
Definition: btMultiBody.h:695
void setBaseName(const char *name)
memory of setBaseName needs to be manager by user
Definition: btMultiBody.h:586
btCollisionObjectDoubleData * m_baseCollider
Definition: btMultiBody.h:811