Bullet Collision Detection & Physics Library
Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
btMultiBodyLinkCollider Class Reference

#include <btMultiBodyLinkCollider.h>

Inheritance diagram for btMultiBodyLinkCollider:
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Collaboration diagram for btMultiBodyLinkCollider:
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Public Member Functions

 btMultiBodyLinkCollider (btMultiBody *multiBody, int link)
 
virtual bool checkCollideWithOverride (const btCollisionObject *co) const
 
virtual int calculateSerializeBufferSize () const
 
virtual const char * serialize (void *dataBuffer, class btSerializer *serializer) const
 fills the dataBuffer and returns the struct name (and 0 on failure) More...
 
- Public Member Functions inherited from btCollisionObject
 BT_DECLARE_ALIGNED_ALLOCATOR ()
 
bool mergesSimulationIslands () const
 
const btVector3getAnisotropicFriction () const
 
void setAnisotropicFriction (const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)
 
bool hasAnisotropicFriction (int frictionMode=CF_ANISOTROPIC_FRICTION) const
 
void setContactProcessingThreshold (btScalar contactProcessingThreshold)
 the constraint solver can discard solving contacts, if the distance is above this threshold. More...
 
btScalar getContactProcessingThreshold () const
 
bool isStaticObject () const
 
bool isKinematicObject () const
 
bool isStaticOrKinematicObject () const
 
bool hasContactResponse () const
 
 btCollisionObject ()
 
virtual ~btCollisionObject ()
 
virtual void setCollisionShape (btCollisionShape *collisionShape)
 
const btCollisionShapegetCollisionShape () const
 
btCollisionShapegetCollisionShape ()
 
void setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck)
 
void * internalGetExtensionPointer () const
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions. More...
 
void internalSetExtensionPointer (void *pointer)
 Avoid using this internal API call, the extension pointer is used by some Bullet extensions If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. More...
 
int getActivationState () const
 
void setActivationState (int newState) const
 
void setDeactivationTime (btScalar time)
 
btScalar getDeactivationTime () const
 
void forceActivationState (int newState) const
 
void activate (bool forceActivation=false) const
 
bool isActive () const
 
void setRestitution (btScalar rest)
 
btScalar getRestitution () const
 
void setFriction (btScalar frict)
 
btScalar getFriction () const
 
void setRollingFriction (btScalar frict)
 
btScalar getRollingFriction () const
 
void setSpinningFriction (btScalar frict)
 
btScalar getSpinningFriction () const
 
void setContactStiffnessAndDamping (btScalar stiffness, btScalar damping)
 
btScalar getContactStiffness () const
 
btScalar getContactDamping () const
 
int getInternalType () const
 reserved for Bullet internal usage More...
 
btTransformgetWorldTransform ()
 
const btTransformgetWorldTransform () const
 
void setWorldTransform (const btTransform &worldTrans)
 
btBroadphaseProxygetBroadphaseHandle ()
 
const btBroadphaseProxygetBroadphaseHandle () const
 
void setBroadphaseHandle (btBroadphaseProxy *handle)
 
const btTransformgetInterpolationWorldTransform () const
 
btTransformgetInterpolationWorldTransform ()
 
void setInterpolationWorldTransform (const btTransform &trans)
 
void setInterpolationLinearVelocity (const btVector3 &linvel)
 
void setInterpolationAngularVelocity (const btVector3 &angvel)
 
const btVector3getInterpolationLinearVelocity () const
 
const btVector3getInterpolationAngularVelocity () const
 
int getIslandTag () const
 
void setIslandTag (int tag)
 
int getCompanionId () const
 
void setCompanionId (int id)
 
int getWorldArrayIndex () const
 
void setWorldArrayIndex (int ix)
 
btScalar getHitFraction () const
 
void setHitFraction (btScalar hitFraction)
 
int getCollisionFlags () const
 
void setCollisionFlags (int flags)
 
btScalar getCcdSweptSphereRadius () const
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More...
 
void setCcdSweptSphereRadius (btScalar radius)
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More...
 
btScalar getCcdMotionThreshold () const
 
btScalar getCcdSquareMotionThreshold () const
 
void setCcdMotionThreshold (btScalar ccdMotionThreshold)
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More...
 
void * getUserPointer () const
 users can point to their objects, userPointer is not used by Bullet More...
 
int getUserIndex () const
 
int getUserIndex2 () const
 
void setUserPointer (void *userPointer)
 users can point to their objects, userPointer is not used by Bullet More...
 
void setUserIndex (int index)
 users can point to their objects, userPointer is not used by Bullet More...
 
void setUserIndex2 (int index)
 
int getUpdateRevisionInternal () const
 
void setCustomDebugColor (const btVector3 &colorRGB)
 
void removeCustomDebugColor ()
 
bool getCustomDebugColor (btVector3 &colorRGB) const
 
bool checkCollideWith (const btCollisionObject *co) const
 
virtual void serializeSingleObject (class btSerializer *serializer) const
 

Static Public Member Functions

static btMultiBodyLinkColliderupcast (btCollisionObject *colObj)
 
static const btMultiBodyLinkColliderupcast (const btCollisionObject *colObj)
 

Public Attributes

btMultiBodym_multiBody
 
int m_link
 

Additional Inherited Members

- Public Types inherited from btCollisionObject
enum  CollisionFlags {
  CF_STATIC_OBJECT = 1,
  CF_KINEMATIC_OBJECT = 2,
  CF_NO_CONTACT_RESPONSE = 4,
  CF_CUSTOM_MATERIAL_CALLBACK = 8,
  CF_CHARACTER_OBJECT = 16,
  CF_DISABLE_VISUALIZE_OBJECT = 32,
  CF_DISABLE_SPU_COLLISION_PROCESSING = 64,
  CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
  CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
  CF_HAS_FRICTION_ANCHOR = 512,
  CF_HAS_COLLISION_SOUND_TRIGGER = 1024
}
 
enum  CollisionObjectTypes {
  CO_COLLISION_OBJECT =1,
  CO_RIGID_BODY =2,
  CO_GHOST_OBJECT =4,
  CO_SOFT_BODY =8,
  CO_HF_FLUID =16,
  CO_USER_TYPE =32,
  CO_FEATHERSTONE_LINK =64
}
 
enum  AnisotropicFrictionFlags {
  CF_ANISOTROPIC_FRICTION_DISABLED =0,
  CF_ANISOTROPIC_FRICTION = 1,
  CF_ANISOTROPIC_ROLLING_FRICTION = 2
}
 
- Protected Attributes inherited from btCollisionObject
btTransform m_worldTransform
 
btTransform m_interpolationWorldTransform
 m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform More...
 
btVector3 m_interpolationLinearVelocity
 
btVector3 m_interpolationAngularVelocity
 
btVector3 m_anisotropicFriction
 
int m_hasAnisotropicFriction
 
btScalar m_contactProcessingThreshold
 
btBroadphaseProxym_broadphaseHandle
 
btCollisionShapem_collisionShape
 
void * m_extensionPointer
 m_extensionPointer is used by some internal low-level Bullet extensions. More...
 
btCollisionShapem_rootCollisionShape
 m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced. More...
 
int m_collisionFlags
 
int m_islandTag1
 
int m_companionId
 
int m_worldArrayIndex
 
int m_activationState1
 
btScalar m_deactivationTime
 
btScalar m_friction
 
btScalar m_restitution
 
btScalar m_rollingFriction
 
btScalar m_spinningFriction
 
btScalar m_contactDamping
 
btScalar m_contactStiffness
 
int m_internalType
 m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. More...
 
void * m_userObjectPointer
 users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer More...
 
int m_userIndex2
 
int m_userIndex
 
btScalar m_hitFraction
 time of impact calculation More...
 
btScalar m_ccdSweptSphereRadius
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: More...
 
btScalar m_ccdMotionThreshold
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold. More...
 
int m_checkCollideWith
 If some object should have elaborate collision filtering by sub-classes. More...
 
btAlignedObjectArray< const btCollisionObject * > m_objectsWithoutCollisionCheck
 
int m_updateRevision
 internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation. More...
 
btVector3 m_customDebugColorRGB
 

Detailed Description

Definition at line 33 of file btMultiBodyLinkCollider.h.

Constructor & Destructor Documentation

btMultiBodyLinkCollider::btMultiBodyLinkCollider ( btMultiBody multiBody,
int  link 
)
inline

Definition at line 42 of file btMultiBodyLinkCollider.h.

Member Function Documentation

int btMultiBodyLinkCollider::calculateSerializeBufferSize ( ) const
inlinevirtual

Reimplemented from btCollisionObject.

Definition at line 157 of file btMultiBodyLinkCollider.h.

virtual bool btMultiBodyLinkCollider::checkCollideWithOverride ( const btCollisionObject co) const
inlinevirtual

Reimplemented from btCollisionObject.

Definition at line 73 of file btMultiBodyLinkCollider.h.

const char * btMultiBodyLinkCollider::serialize ( void *  dataBuffer,
class btSerializer serializer 
) const
inlinevirtual

fills the dataBuffer and returns the struct name (and 0 on failure)

Reimplemented from btCollisionObject.

Definition at line 162 of file btMultiBodyLinkCollider.h.

static btMultiBodyLinkCollider* btMultiBodyLinkCollider::upcast ( btCollisionObject colObj)
inlinestatic

Definition at line 60 of file btMultiBodyLinkCollider.h.

static const btMultiBodyLinkCollider* btMultiBodyLinkCollider::upcast ( const btCollisionObject colObj)
inlinestatic

Definition at line 66 of file btMultiBodyLinkCollider.h.

Member Data Documentation

int btMultiBodyLinkCollider::m_link

Definition at line 39 of file btMultiBodyLinkCollider.h.

btMultiBody* btMultiBodyLinkCollider::m_multiBody

Definition at line 38 of file btMultiBodyLinkCollider.h.


The documentation for this class was generated from the following file: