It's that time again on my current project, where I think about how we integrate sounds with the collision interactions. I've never been particularly happy with how scraping and rolling have been handled before. I'm interested in how others have done it. (I do have a persistent contact patch between objects, so that should make things easier.)
Thanks.
Sound generation
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Re: Sound generation
Which approach do you want to take?dog wrote:It's that time again on my current project, where I think about how we integrate sounds with the collision interactions. I've never been particularly happy with how scraping and rolling have been handled before. I'm interested in how others have done it. (I do have a persistent contact patch between objects, so that should make things easier.)
Thanks.
A) Triggering and choosing an appropriate existing sound sample, based on contact info (sliding, colliding contact etc) ?
B) Generate the sound samples/waves procedurally, based on physics information (for example using finite element methods)?
Thanks,
Erwin
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