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No unread posts Java port of Bullet

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jezek2

111

61035

Sat Jan 31, 2015 8:39 am

lhx2014 View the latest post

No unread posts Bullet on XNA

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KleMiX

54

55068

Tue May 03, 2011 1:02 am

ElijahNomad View the latest post

No unread posts Bullet on GPU

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cippyboy

126

86985

Sat Jan 31, 2015 8:41 am

lhx2014 View the latest post

No unread posts Bullet Physics FAQ, TODO List and Issue Tracker

Erwin Coumans

3

18233

Thu Sep 12, 2013 4:54 pm

Erwin Coumans View the latest post

Topics
No unread posts wifi jamer

sandraobeirne

0

35

Sat Jan 31, 2015 9:09 am

sandraobeirne View the latest post

No unread posts error LNK2038: mismatch detected for 'RuntimeLibrary'

oskr1709

2

94

Fri Jan 30, 2015 5:56 am

oskr1709 View the latest post

No unread posts Odd behavior for dynamic objects - sliding ignoring friction

ahanganu

0

47

Thu Jan 29, 2015 3:12 pm

ahanganu View the latest post

No unread posts Is there any way to get stable contact points of objects?

keeeeeeep

0

73

Thu Jan 29, 2015 10:09 am

keeeeeeep View the latest post

No unread posts So bullet has a upper speed limit

Granyte

10

386

Thu Jan 29, 2015 3:31 am

Granyte View the latest post

No unread posts Attachment(s) btHeightfieldTerrainShape : item collides but falls through

tardygrade

8

858

Wed Jan 28, 2015 6:52 pm

Maximinus View the latest post

No unread posts Friction makes the rotation of a rigid body behave abnormal

Dekermann

0

64

Wed Jan 28, 2015 6:20 pm

Dekermann View the latest post

No unread posts Collision masks once again...

Andy_gt

6

259

Wed Jan 28, 2015 10:00 am

xexuxjy View the latest post

No unread posts [Solved] How to get total linear&angular acceleration?

Tal

9

184

Wed Jan 28, 2015 9:35 am

Tal View the latest post

No unread posts SoftBody Cluster

Xcoder79

0

58

Wed Jan 28, 2015 5:54 am

Xcoder79 View the latest post

No unread posts Scientific and Technical Academy Award for Bullet Physics!

Erwin Coumans

4

249

Wed Jan 28, 2015 12:19 am

drleviathan View the latest post

No unread posts multi-body documentation

hadar

1

131

Tue Jan 27, 2015 9:17 pm

Erwin Coumans View the latest post

No unread posts Attachment(s) What type of Collision Shape are better for Terrain?

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Chaz

16

517

Tue Jan 27, 2015 4:06 pm

xexuxjy View the latest post

No unread posts Question in Bullet source code.

ljb

2

228

Sun Jan 25, 2015 3:10 am

ljb View the latest post

No unread posts CenterOfGravity on MotionState?

pixartist

9

329

Fri Jan 23, 2015 6:13 am

Erwin Coumans View the latest post

No unread posts Restricting motion of a softbody in Y direction

arunrjit

2

652

Thu Jan 22, 2015 8:02 am

Basroil View the latest post

No unread posts bullet point - logo

brettbarbaro

0

136

Wed Jan 21, 2015 10:57 pm

brettbarbaro View the latest post

No unread posts Collision Margins confusion.

Wil McV

1

148

Wed Jan 21, 2015 8:58 pm

drleviathan View the latest post

No unread posts Accurately get velocity of btKinematicCharacterController

Silverlan

4

199

Tue Jan 20, 2015 8:45 am

Silverlan View the latest post

No unread posts What exactly is a kinematic object?

pixartist

3

203

Mon Jan 19, 2015 3:35 am

drleviathan View the latest post

No unread posts Attachment(s) CPU multithreading is working!

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lunkhound

52

2811

Sat Jan 17, 2015 8:05 pm

lunkhound View the latest post

No unread posts Attachment(s) Correct way to delete constraints if rigid body will be dele

Szepe

5

197

Fri Jan 16, 2015 10:07 pm

lunkhound View the latest post

No unread posts What is the best practice to exchange transforms?

lucky7456969

7

314

Fri Jan 16, 2015 9:07 pm

drleviathan View the latest post

No unread posts BulletPhysics (.net) Can't seem to get collisions working

pixartist

2

157

Fri Jan 16, 2015 8:34 am

pixartist View the latest post

No unread posts LinearMath source problem

ghadamon

0

130

Thu Jan 15, 2015 5:12 pm

ghadamon View the latest post

No unread posts Rigid bodies penetrate the ground

lucky7456969

0

146

Thu Jan 15, 2015 7:27 am

lucky7456969 View the latest post

No unread posts world scaling reprise: mass scales with geometry?

ratatouille

3

239

Thu Jan 15, 2015 2:36 am

Basroil View the latest post

No unread posts Rotation Parameterization for btMultiBodyJointMotor

kingchurch

0

96

Wed Jan 14, 2015 10:19 pm

kingchurch View the latest post

No unread posts btRaycastVehicle and rigid body over it issue

gdlk

0

109

Wed Jan 14, 2015 3:25 pm

gdlk View the latest post

No unread posts btConvexTriangleMeshShape

lucky7456969

2

158

Wed Jan 14, 2015 5:31 am

tmason View the latest post

No unread posts StaticPlaneShape and SphereShape strange behaviour

Chaz

11

304

Tue Jan 13, 2015 2:51 pm

Chaz View the latest post

No unread posts Raycasting of box - which side of box(voxel) i am looking at

Teyn

3

304

Mon Jan 12, 2015 2:24 pm

xexuxjy View the latest post

No unread posts void casting parameters never used

gdlk

2

168

Mon Jan 12, 2015 2:20 pm

gdlk View the latest post

No unread posts ID3DXMesh or D3DXFRAME Hierarchy to collision shapes

lucky7456969

0

100

Mon Jan 12, 2015 12:50 pm

lucky7456969 View the latest post

No unread posts Raycast touching object? Passing through walls...

varoudis

0

150

Mon Jan 12, 2015 11:20 am

varoudis View the latest post

No unread posts 8-balls pool

geminix

0

142

Fri Jan 09, 2015 5:16 pm

geminix View the latest post

No unread posts 'back-porting' btGeneric6DofSpring2Constraint to bulletv2.80

kevino

1

147

Fri Jan 09, 2015 11:52 am

kevino View the latest post

No unread posts Bullet Units

Granyte

5

306

Fri Jan 09, 2015 10:53 am

ratatouille View the latest post

No unread posts Attachment(s) Help, Question about Moving Rigidbody Object

srapro

1

206

Thu Jan 08, 2015 7:51 pm

drleviathan View the latest post

No unread posts Strange issue which looks like tunnelling

Wil McV

11

771

Thu Jan 08, 2015 6:26 pm

c6burns View the latest post

No unread posts btDiscreteDynamicsWorld 16 aligned

Tau

3

199

Thu Jan 08, 2015 6:20 pm

c6burns View the latest post

No unread posts Attachment(s) Static RigidBody Collision objects

kevindefinit

2

178

Thu Jan 08, 2015 2:55 pm

xexuxjy View the latest post

No unread posts Collision groups again, How do I change them?

Wil McV

0

218

Thu Jan 08, 2015 4:39 am

Wil McV View the latest post

No unread posts Terrain collision - what am I missing?

consequence

9

3611

Thu Jan 08, 2015 4:21 am

Wil McV View the latest post

No unread posts New to Bullet SDK advice

Caximus

2

256

Wed Jan 07, 2015 6:38 pm

Caximus View the latest post

No unread posts Attachment(s) Help to define problem with bodies and constraints.

AlexanderBigel

1

203

Tue Jan 06, 2015 2:48 pm

AlexanderBigel View the latest post

No unread posts Basic 3D Mesh Collision question

moeizle

4

277

Tue Jan 06, 2015 7:33 am

moeizle View the latest post

No unread posts Simulating tracked vehicles

Horstling

2

310

Tue Jan 06, 2015 7:28 am

Basroil View the latest post

No unread posts Attachment(s) btCompoundShape added extra shape

Magda

1

183

Sun Jan 04, 2015 7:23 pm

drleviathan View the latest post

No unread posts BT_DECLARE_ALIGNED_ALLOCATOR new Operator Overload

Geometrian

4

1952

Sat Jan 03, 2015 11:07 pm

micdoodle8 View the latest post

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