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| Topics |
Author |
Replies |
Views |
Last post |
| Announcements |
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Java port of Bullet
[ Go to page: 1 ... 5, 6, 7 ]
|
jezek2 |
100 |
35591 |
Fri May 31, 2013 4:02 pm
laadams85
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Bullet on XNA
[ Go to page: 1, 2, 3, 4 ]
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KleMiX |
55 |
40716 |
Sat Jun 08, 2013 11:33 am
Juan01
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Bullet on GPU
[ Go to page: 1 ... 7, 8, 9 ]
|
cippyboy |
122 |
66550 |
Sat May 26, 2012 6:00 pm
Erwin Coumans
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Bullet Physics FAQ, TODO List and Issue Tracker
|
Erwin Coumans |
1 |
13659 |
Mon Jun 17, 2013 5:26 pm
John Nagle
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| Topics |
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Bullet slow down in graphics engine
|
nickfla1 |
0 |
21 |
Wed Jun 19, 2013 8:55 am
nickfla1
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Soft bodies vertex-to-vertex/vertex-to-tetrahedra constraint
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Eaglegor |
0 |
23 |
Wed Jun 19, 2013 7:47 am
Eaglegor
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btWorldImporter convex hull performance
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inverse42 |
0 |
24 |
Tue Jun 18, 2013 5:50 pm
inverse42
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[SOLVED] Setting trasformation of complex object of…
|
silmeth |
0 |
44 |
Tue Jun 18, 2013 1:06 pm
silmeth
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Constraints - MotionState crash
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col_mov_acc |
3 |
259 |
Tue Jun 18, 2013 10:00 am
col_mov_acc
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The answer to 1984, is 1776!!!
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Robert B Colton |
0 |
46 |
Tue Jun 18, 2013 9:00 am
Robert B Colton
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How to download and install Bullet
[ Go to page: 1, 2 ]
|
eiger3970 |
16 |
539 |
Tue Jun 18, 2013 7:10 am
liuyelian
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What does ``pair cache'' mean in Bullet?
|
Pacha |
1 |
53 |
Tue Jun 18, 2013 6:26 am
STTrife
|
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Quaternion Gimbal Locks with applyTorqueImpulse
|
jmclaine |
1 |
46 |
Tue Jun 18, 2013 3:05 am
jmclaine
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right way to move a body?
|
Adriano |
2 |
373 |
Mon Jun 17, 2013 4:54 pm
STTrife
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Soft body metal
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Anders73 |
0 |
42 |
Mon Jun 17, 2013 2:52 pm
Anders73
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cylinder cylinder collision
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aash29 |
1 |
66 |
Sun Jun 16, 2013 9:22 pm
STTrife
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How moving rigid-bodies? They connected with hingeconstraint
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horvatha4 |
1 |
72 |
Sun Jun 16, 2013 8:14 pm
horvatha4
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Linear Motor in Slider unaffacted by MaxLinMotorForce
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roy-t |
1 |
74 |
Sun Jun 16, 2013 1:37 pm
roy-t
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Moving a group of rigid bodies at once?
|
Neirdan |
1 |
95 |
Sat Jun 15, 2013 8:48 am
STTrife
|
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strattera ritalin Green City
|
Esseflabe |
0 |
36 |
Sat Jun 15, 2013 4:49 am
Esseflabe
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walgreens strattera 80 mg price Glen Wilton
|
Esseflabe |
0 |
33 |
Sat Jun 15, 2013 4:20 am
Esseflabe
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Undefined reference from bullet 2.72 to 2.81
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Pacha |
0 |
42 |
Sat Jun 15, 2013 2:33 am
Pacha
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Getting applied force from a rope
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DannyChapman |
1 |
58 |
Fri Jun 14, 2013 11:07 pm
DannyChapman
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strattera weight Fontanelle
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Warltripnit |
0 |
35 |
Fri Jun 14, 2013 10:51 pm
Warltripnit
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btCompoundShape - btCompoundShape collision - penetration
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ananas |
0 |
47 |
Fri Jun 14, 2013 9:35 pm
ananas
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Calculate angle of an object[solved]
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billybob |
3 |
141 |
Fri Jun 14, 2013 6:00 am
billybob
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Bullet 2.81 + Visual Studio 2012, init crash
|
137Cs |
5 |
823 |
Fri Jun 14, 2013 4:02 am
Basroil
|
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python port of bullet
|
mrceresa |
2 |
356 |
Wed Jun 12, 2013 9:12 pm
mrceresa
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Using CollisionWorld only but collision detection is springy
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Teramen |
0 |
79 |
Wed Jun 12, 2013 10:59 am
Teramen
|
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how to detect initial collision
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nickak2003 |
0 |
75 |
Wed Jun 12, 2013 6:37 am
nickak2003
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correcting client movements
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mike1 |
1 |
618 |
Tue Jun 11, 2013 10:41 pm
Robo
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Imprecise Collision Detection With Manifolds
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caiocsabino |
2 |
194 |
Tue Jun 11, 2013 10:13 am
caiocsabino
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Debug visualization and performance
|
Starfox |
5 |
328 |
Sun Jun 09, 2013 6:48 pm
Starfox
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Common errors
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mattmro |
0 |
227 |
Sun Jun 09, 2013 3:09 pm
mattmro
|
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Best way to use spatial partitioning
|
Scheb |
0 |
289 |
Sat Jun 08, 2013 1:14 pm
Scheb
|
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Hello Guys
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mattmro |
0 |
235 |
Sat Jun 08, 2013 8:21 am
mattmro
|
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penetration depth of colliding concave and convex objects
|
jstolarz |
0 |
228 |
Sat Jun 08, 2013 1:07 am
jstolarz
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example code of actual implementations?
|
monsieurpooh |
1 |
279 |
Fri Jun 07, 2013 10:21 pm
Erwin Coumans
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needsCollision of derived btCollisionDispatcher not called
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Tomator |
2 |
239 |
Fri Jun 07, 2013 3:04 pm
dern23
|
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variable motor strength on a joint depending on its angles
|
monsieurpooh |
0 |
246 |
Fri Jun 07, 2013 7:23 am
monsieurpooh
|
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Parameter to getVelocityInLocalPoint
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jamesm6162 |
0 |
196 |
Fri Jun 07, 2013 6:56 am
jamesm6162
|
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Future-proof code
|
Basroil |
1 |
267 |
Fri Jun 07, 2013 5:27 am
Granyte
|
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Code Snippet: CharacterController + Ghost triggers
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Ocelot |
6 |
3461 |
Thu Jun 06, 2013 11:38 pm
TheJosh
|
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Collisions: Calculate applied impulse without applying it
|
Ondrej.Petrzilka |
2 |
799 |
Thu Jun 06, 2013 6:45 pm
STTrife
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needsCollision of derived btCollisionDispatcher not called
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Tomator |
0 |
185 |
Thu Jun 06, 2013 4:29 pm
Tomator
|
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Why do I need to invert the X axis scale?
|
Jonathan |
3 |
307 |
Thu Jun 06, 2013 9:03 am
Jonathan
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Bullet Character Controller Tutorial or Demo
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Gargob |
5 |
339 |
Thu Jun 06, 2013 6:33 am
STTrife
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Would this make btAlignedAllocator thread-safe?
|
Jonathan |
9 |
707 |
Thu Jun 06, 2013 12:23 am
Jonathan
|
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hi everyone,
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mattmro |
0 |
199 |
Wed Jun 05, 2013 6:49 pm
mattmro
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Mesh vs Rigid Body
|
cesarmendoza |
1 |
255 |
Wed Jun 05, 2013 6:46 pm
Erwin Coumans
|
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warning btCollisionDispatcher::needsCollision: static-static
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STTrife |
1 |
257 |
Wed Jun 05, 2013 7:06 am
MaxDZ8
|
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Pixel-Based Movement
|
Mike Bullet |
12 |
415 |
Tue Jun 04, 2013 8:54 pm
STTrife
|
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btHinge2Constraint why anchor move offset the parent axie
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chineseoldghost |
0 |
179 |
Tue Jun 04, 2013 7:06 am
chineseoldghost
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RBDL - Time Derivative of Jacobian
|
Wally |
0 |
202 |
Mon Jun 03, 2013 1:18 pm
Wally
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