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No unread posts Java port of Bullet

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jezek2

108

57751

Mon Sep 29, 2014 4:13 pm

xexuxjy View the latest post

No unread posts Bullet on XNA

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KleMiX

54

54003

Tue May 03, 2011 1:02 am

ElijahNomad View the latest post

No unread posts Bullet on GPU

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cippyboy

125

85163

Thu Oct 23, 2014 1:00 pm

TiborDenOuden View the latest post

No unread posts Bullet Physics FAQ, TODO List and Issue Tracker

Erwin Coumans

3

17890

Thu Sep 12, 2013 4:54 pm

Erwin Coumans View the latest post

Topics
No unread posts Joint constraint friction

Dragonlord

11

238

Sun Nov 23, 2014 12:28 pm

Dragonlord View the latest post

No unread posts Suggestions on large numbers of characters

gennoevus

1

69

Sun Nov 23, 2014 5:52 am

gennoevus View the latest post

No unread posts Attachment(s) Bullet 3 GPU Crashes

Richmar1

0

40

Sat Nov 22, 2014 8:48 pm

Richmar1 View the latest post

No unread posts Problem with removing rigid bodies

Pottus

1

97

Sat Nov 22, 2014 5:38 am

Pottus View the latest post

No unread posts hampered rotation

ananas

0

52

Fri Nov 21, 2014 10:22 pm

ananas View the latest post

No unread posts Maybe someone can tell me why this happens.

Pottus

0

68

Fri Nov 21, 2014 8:46 pm

Pottus View the latest post

No unread posts Is it safe to dispose of shapes/rigid bodies in a thread?

Slight0

10

232

Fri Nov 21, 2014 12:11 pm

c6burns View the latest post

No unread posts Bullet 3 GPU Pipeline

Richmar1

0

105

Fri Nov 21, 2014 6:11 am

Richmar1 View the latest post

No unread posts how to prevent a softbody returning to its original shape

yang

1

221

Fri Nov 21, 2014 5:28 am

yang View the latest post

No unread posts Strange issue which looks like tunnelling

Wil McV

3

152

Fri Nov 21, 2014 5:16 am

Wil McV View the latest post

No unread posts Constrained Object Movement

Kadesh

3

165

Fri Nov 21, 2014 3:00 am

Basroil View the latest post

No unread posts btMultiBody instability (character shoots up into the air)

teh_ballerer

5

228

Fri Nov 21, 2014 2:46 am

teh_ballerer View the latest post

No unread posts Y-Axis bug in 6Dof

Dragonlord

0

101

Thu Nov 20, 2014 9:06 pm

Dragonlord View the latest post

No unread posts Attachment(s) My custom patch for collision callback events

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Promit

15

4189

Thu Nov 20, 2014 8:33 pm

lunkhound View the latest post

No unread posts Position Based dynamics algorithms in source?

salindne

0

86

Thu Nov 20, 2014 4:00 pm

salindne View the latest post

No unread posts Trying to bounce a box with a plane using DirectX 11.1

andreahmed

2

134

Wed Nov 19, 2014 6:03 pm

andreahmed View the latest post

No unread posts Boat buoyancy and strange rotation-dependent rocking problem

fractalord

0

92

Wed Nov 19, 2014 12:49 pm

fractalord View the latest post

No unread posts Volume of btConvexHullShape

Geometrian

2

102

Wed Nov 19, 2014 10:19 am

c6burns View the latest post

No unread posts Issue with time to load many rigid bodies

Pottus

3

156

Wed Nov 19, 2014 4:36 am

Pottus View the latest post

No unread posts DebugDraw - no cylinders drawn for raycast vehicle's wheels?

manmohan29

3

121

Tue Nov 18, 2014 4:20 pm

manmohan29 View the latest post

No unread posts Problem with vibrating bodies (alt. Character riding a bike)

jonkan

4

511

Tue Nov 18, 2014 12:57 am

kingchurch View the latest post

No unread posts Anyone know of a Houdini ragdoll plugin for bullet ?

tardygrade

0

101

Mon Nov 17, 2014 5:07 pm

tardygrade View the latest post

No unread posts Physical realism of damped pendulum

ratatouille

13

754

Mon Nov 17, 2014 10:23 am

ratatouille View the latest post

No unread posts Problem with object rotation

yang

4

187

Mon Nov 17, 2014 9:39 am

yang View the latest post

No unread posts How can I process collision for my Camera

jim.hoover

0

134

Mon Nov 17, 2014 12:25 am

jim.hoover View the latest post

No unread posts Why was BulletMultiThreaded thrown out?

lunkhound

2

211

Sun Nov 16, 2014 9:50 pm

lunkhound View the latest post

No unread posts Predicting impact point

sabotage3d

0

118

Sun Nov 16, 2014 9:22 pm

sabotage3d View the latest post

No unread posts Slider Constraints / Using btMatrix.setEulerZYX

Silverlan

2

169

Sat Nov 15, 2014 8:09 am

Silverlan View the latest post

No unread posts Attachment(s) btHeightfieldTerrainShape : item collides but falls through

tardygrade

6

278

Sat Nov 15, 2014 1:58 am

lunkhound View the latest post

No unread posts Kinematic Collisions with Dynamic bodies

jimmyb

1

188

Fri Nov 14, 2014 5:49 am

Basroil View the latest post

No unread posts [SOLVED] Forcing substeps

sabotage3d

4

241

Thu Nov 13, 2014 10:37 pm

sabotage3d View the latest post

No unread posts Simple triangle mesh voronoi shatter

sabotage3d

0

137

Thu Nov 13, 2014 5:34 pm

sabotage3d View the latest post

No unread posts Ghost object in persistent manifold

space_roach

2

155

Thu Nov 13, 2014 11:28 am

space_roach View the latest post

No unread posts How to access a triangle from a GImpactMeshShape?

segovia

6

405

Wed Nov 12, 2014 8:30 pm

segovia View the latest post

No unread posts getMotionState() returns NULL

jojojijijojo

4

230

Tue Nov 11, 2014 1:19 am

jojojijijojo View the latest post

No unread posts [Solved] Why does bullet use 16-bit alignment?

tal500

4

334

Sat Nov 08, 2014 5:55 pm

tal500 View the latest post

No unread posts using convexSweepTest...

marksibly

0

173

Sat Nov 08, 2014 1:19 am

marksibly View the latest post

No unread posts Deformable Object Collisions

lordmoscone

1

191

Fri Nov 07, 2014 4:49 am

Basroil View the latest post

No unread posts Most efficient way of being notified of new actual contacts

N0vember

1

245

Thu Nov 06, 2014 8:49 pm

N0vember View the latest post

No unread posts How to specify a btBoxShape's transformation?

lucky7456969

6

358

Thu Nov 06, 2014 6:54 pm

c6burns View the latest post

No unread posts Linking Errors

Vipin

1

236

Thu Nov 06, 2014 4:00 am

Basroil View the latest post

No unread posts dude about broadphase-solver process

gdlk

0

236

Wed Nov 05, 2014 5:11 pm

gdlk View the latest post

No unread posts Increase the number of faces using CreateEllipsoid

yang

0

186

Wed Nov 05, 2014 3:00 pm

yang View the latest post

No unread posts How to get faces or nodes of a colliding soft body

yang

0

166

Wed Nov 05, 2014 10:15 am

yang View the latest post

No unread posts How to make ogre static entities eternally impassible?

lucky7456969

0

161

Wed Nov 05, 2014 10:14 am

lucky7456969 View the latest post

No unread posts weird rayTest bug

MadExecutioner

1

182

Wed Nov 05, 2014 4:35 am

MadExecutioner View the latest post

No unread posts Why some objects are traversed more than once?

lucky7456969

1

215

Tue Nov 04, 2014 8:23 pm

lucky7456969 View the latest post

No unread posts Static collision test speed problem with convex -> concave

Dragonlord

6

309

Tue Nov 04, 2014 5:56 pm

drleviathan View the latest post

No unread posts Multithreading stepSimulation

0xFF

2

242

Tue Nov 04, 2014 5:51 pm

0xFF View the latest post

No unread posts mlcp solver performance

gdlk

7

390

Tue Nov 04, 2014 4:19 pm

gdlk View the latest post

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