Hi , i´m the autor of this project
http://www.blendernation.com/2010/09/15 ... more-14988
i select the hard parts of the character using vertex paint (select constraints to rigg ), but it´s not the right way to do this
it´s possible to implement a hybrid system? ( select softbody areas and not the constrained areas )
and to make water surface simulation i used softbody , but it´s not necessary , because needs just to constraint vertices , in the z axis. water is a bi dimensional wave , it´s possible to implement this?
my test: (monster and water )
http://www.youtube.com/watch?v=XLlxxYBwplQ
example using advanced tools :
(water)
http://www.youtube.com/watch?v=vnKX7CaY ... u_in_order
(monster)
http://www.youtube.com/watch?v=8cy1ty4nvmc
sorry my bad english and thank you
to Erwin -implement advanced softbody and physics - BGE
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