Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
luke.titley
Posts: 15 Joined: Fri Sep 08, 2006 3:39 pm
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by luke.titley » Fri Sep 08, 2006 3:55 pm
Hi I posted on Blender forumn and got no responce. Can't seem to find any contact details for the dude who implemented bullet into blender.
Is it possible to set limits on joint contraints in the game side of blender ?
If so, how can it be done, or where can I find documentation for it?
Thanks in advance
Regards
Luke
Erwin Coumans
Site Admin
Posts: 4221 Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA
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by Erwin Coumans » Fri Sep 08, 2006 5:04 pm
There is no constraint limits in Bullet yet, and therefore not in its Blender integration either. It is planned 'soon'.
Other improvements include character control (FPS style) and compounds and constraint editing inside Blender.
For any Bullet related issue, this is the right forum.
Erwin
Dirk Gregorius
Posts: 861 Joined: Sun Jul 03, 2005 4:06 pm
Location: Kirkland, WA
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by Dirk Gregorius » Sun Sep 10, 2006 11:18 am
I am working on this. Unfortunately I have a very tight shedule currently so I am working on weekends as well and have no time to implement this. I think you can expect it to come after the TGS...
HTH,
-Dirk