Hello,
I want to use BulletPhysics into my project, inside a BSP map.
Once the BSP map is loaded, I really must set the gravity to -9.81*32 (in Quake3, 1 unit = 32) and the cubes are falling properly.
But once they are on the ground, they are shaking themselves when they are not supposed to.
Does anyone have an idea please ?
Thanks.
Problem using BSP with high gravity
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- Posts: 50
- Joined: Thu Jul 09, 2009 1:46 pm
Re: Problem using BSP with high gravity
I would suggest scaling all physics that you create by 1/32. Bullet seems to behave best when used as a metrics system (1.f == 1 meter).
I have used this in my simulation and it seems to work fine.
Hope this helps,
Simon.
I have used this in my simulation and it seems to work fine.
Hope this helps,
Simon.