Problem using BSP with high gravity

Eltran
Posts: 9
Joined: Sun Nov 25, 2007 5:50 pm

Problem using BSP with high gravity

Post by Eltran »

Hello,
I want to use BulletPhysics into my project, inside a BSP map.
Once the BSP map is loaded, I really must set the gravity to -9.81*32 (in Quake3, 1 unit = 32) and the cubes are falling properly.
But once they are on the ground, they are shaking themselves when they are not supposed to.

Does anyone have an idea please ?

Thanks.
S.Lundmark
Posts: 50
Joined: Thu Jul 09, 2009 1:46 pm

Re: Problem using BSP with high gravity

Post by S.Lundmark »

I would suggest scaling all physics that you create by 1/32. Bullet seems to behave best when used as a metrics system (1.f == 1 meter).

I have used this in my simulation and it seems to work fine.

Hope this helps,
Simon.