Hi,
I am running into the following problem: I have a zero mass (static) btRigidBody representing a wall and a thin non-zero mass btRigidBody representing a small tile. When the tile moves quickly enough, it seems to penetrate the wall quite severely resulting in the object going right through the wall. Both objects are a bit thin, which may be contributing to this issue.
Can anybody recommend some methods of avoiding this undesired behaviour?
Thanks!
Physics Collisions Failing
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- Posts: 50
- Joined: Thu Jul 09, 2009 1:46 pm
Re: Physics Collisions Failing
I would suggest trying to do continuous convex collision for the tile, increasing the amount of steps / frame, or manually casting your shape through the world to see what it will collide with.
Check out demo "ContinuousConvexCollision", or "GjkConvexCastDemo". Those should hopefully help
Cheers
/Simon
Check out demo "ContinuousConvexCollision", or "GjkConvexCastDemo". Those should hopefully help
Cheers
/Simon