Bullet on the PS3

liquidslade
Posts: 16
Joined: Fri Aug 14, 2009 11:56 pm

Bullet on the PS3

Post by liquidslade »

Hi folks. I represent an indie developer group based at UC Santa Cruz. We wanted to compile Bullet for the PS3 (we have a PS3 SDK and a reference tool), but we're not sure where to start.

We've been informed that Bullet has an optimized version for the PS3. However, our group is still waiting for Sony to release their "EDU" version of PS3 DevNet. Also, we have some time constraints this Summer, and we can't afford to wait for our contact at Sony.

Some questions;

1. For Visual Studio, do we need to compile everything in src? Or can we compile src/BulletMultithreaded (+ dependencies) and have bullet in full?

2. Does Bullet use raw SPU's or SPU threads?

Thanks in advance. We're hoping to use Bullet in our prototype engine. You can check out our work at http://forums.soe.ucsc.edu/viewforum.php?f=79


Cheers.
Slade Villena