I think I found a problem with btRaycastVehicle
It does not seem to work for the following settings:
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rightIndex = 1;
upIndex = 2;
forwardIndex = 0;
m_wheelAxleCS = btVector3(0,1,0);
m_wheelDirectionCS0 = btVector3(0,0,1);
I'm curious if anyone out there has tried to put the rightIndex to 1.
In the examples it is always 0