the code i wrote was
Code: Select all
triangleMesh_=(0);
btDefaultCollisionConfiguration* collisionConfiguration = PBNEW btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = PBNEW btCollisionDispatcher(collisionConfiguration);
btVector3 worldAabbMin(-1000,-100,-1000);
btVector3 worldAabbMax(1000,100,1000);
btAxisSweep3* broadphase = PBNEW btAxisSweep3(worldAabbMin,worldAabbMax);
CollisionWorld_ = PBNEW btCollisionWorld(dispatcher,broadphase,collisionConfiguration);