Hi,
I'm trying to hack the BasicDemo code to see if I can reproduce a problem I'm getting with kinematic objects. My first step was to replace the btDefaultMotionState with my own - which made everything go stretched and sideways. So, I started stripping the code from the btDefaultMotionState away to morph it into my own... and found that if I try to remove either of "m_centerOfMassOffset" or "m_startWorldTrans" (or the initialisation of the latter in the constructor), the cube stack explodes! Which seems a little odd to me.
I've attached the modified demo source; can anyone replicate this issue?
Or am I just having an attack of Friday-afternoon-ness?!
Yours befuddledly,
Kate
MotionState weirdness
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- Location: London, UK
MotionState weirdness
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