If I do setLocalScaling(btVector3(0.0f,0.0f,0.0f)) in one frame and then set it to setLocalScaling(btVector3(1.0f,1.0f,1.0f)) the next it doesn't work.
It's almost like it gets the 0.0f value and optimises it out and then never puts it back.
btw - I'm using Capsule collision.
Cheers,
John.
setLocalScaling
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- Posts: 229
- Joined: Sun Sep 30, 2007 7:58 am
Re: setLocalScaling
Hi,
i change local scaling each frame for kinematic bodies and it works fine. Can't tell about non-kinematic ones.
i change local scaling each frame for kinematic bodies and it works fine. Can't tell about non-kinematic ones.