When speaking about compound collision objects, what is better: To be made of convex hulls that overlap, or convex hulls that have more vertices, and even the number of individual convex hulls contained in compound maybe higner?
Thanks
Compound objects
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Re: Compound objects
Generally fewer convex pieces that overlap sounds best. btCompoundShape uses an acceleration structure, so more pieces isn't necessary bad.
It is best to compere both cases for your particular shapes.
Thanks,
Erwin
It is best to compere both cases for your particular shapes.
Thanks,
Erwin