Hi,
I want to create a rope under tension, keeping it straight even under effect of gravity.
In a first experience i used a chain of rigidbodies connected by Point to Point Constraint. To keep the bodies straight I cancel the gravity in each rigidbody using "->setGravity(btVector3(0,0,0));". With this i didn´t get the physics response that i wanted.
After seeing the softbodies demos I started to create the rope with "btSoftBodyHelpers::CreateRope". But when I try to keep the body straight using psb->addForce(btVector3(0,+g,0)); i don´t see any result.
Is there anyway of doing this? Am i missing something?
Softbody Rope under Tension
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- Posts: 2
- Joined: Fri May 29, 2009 12:11 pm
- Location: São Paulo - Brazil