Is there anyway to have the chassis length at say 3.0 for example, but act with collision as if it was 4.0 or longer.?
The actual drawn vehicle is a little bit longer than the collision object right now so it seeps a little into walls, objects, etc.
But the chassis length for the collision object handles well at this length.
May have to hack the bullet code to fake a longer length.
Any suggestions or ideas? Thanks