Hello,
I found one problem using both the method. Try creating a scene with one object. Then constantly increment the velocity or constantly applyImpulse to it. You'll sometimes see a sudden spike increase in the simulation (ie. if you setVelocity of Y to previousVelocityY+1, this step doesn't calculate the gravity and reduce the velocity, thus the current velocity is previousVelocityY+1 but not previousVelocity+1-(forceY*timeStep).
Is this a problem?
Thanks a lot for looking into this.
Bug report on btRigidBody setVelocity and applyImpulse
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- Joined: Mon Feb 09, 2009 10:07 am