Hi,
I'm using Bullet with double precision mode, in my application, but still have various render meshes that uses single precision floats for their vertexes. Recently I started optimizing the collision shapes and started using the btTriangleIndexVertexArray to re-use these meshes.
That didn't work, as Bullet then assumes the meshes are in double precision mode too. So I made a patch, which is attached to this issue:
http://code.google.com/p/bullet/issues/detail?id=213
With this it's possible to select the mode (either float or double) for the mesh.
Best regards,
Ola
Cannot use single-precision meshes in double-precision mode
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