I have a btPoint2PointConstraint where I have an object hanging from an axis (think like a rag doll hanging like a punching bag). When I hit the hanging rag doll it reacts properly to the impact, but it continues to swing around much longer than I would like. My question is this: is there any way to adjust how long an object hanging by a btPoint2PointConstraint swings around before it comes to a stop.
Thanks,
Bill
Setting a Time Limit on Point to Point Constraint Movement
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