Hello
I'm working on a dance performance where we make tracking on some dancers and get a silhuet out of it.. At the same time we have made a physics world (in bullet) of words flying around, and we want the silhuet to be a object that collides with the words. But im very new in bullet library so i need some help choosing the correct object type.. I have a list of vertices that is a simplified blob/silhuet of the person with a fixed amount of vertices in it.
I have tried to make a btConvexHullShape every frame with all the vertcies in it. And then i delete it in the end of the frame. But when objects collide with the shape the forces get a bit strange (they fly very fast away, often with crazy rotation)..
What is the correct way of doing it?
Jonas Jongejan
Recoil performance, Denmark