Hi
the btHingleConstraints have a getHingeAngle() method, that I can use to properly orient my rigid body / rag doll, this way, I can easily orient the knee and elbow joints.
Other joints of the body however uses either the cone twist or the 6-dof. I was wondering how do i get the orientation properly here so I can also apply them to my mesh.
Thanks.
btConeTwistConstraint / 6DofConstraint orientation
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