BtPoint2PointConstraint do more rigid
-
- Posts: 4
- Joined: Wed Nov 05, 2008 12:18 pm
BtPoint2PointConstraint do more rigid
Hello, everyone walk like, well I wanted to make a query. I'm using this type of union: btPoint2PointConstraint among others. The problem is that such unions are too soft or me with a lot of freedom. I need that this union is rigid as steel and is not flexible. How can I do to tighten these joints? Thank you all for your time, greetings ...
-
- Posts: 5
- Joined: Mon Dec 08, 2008 6:46 pm
Re: BtPoint2PointConstraint do more rigid
To get the hard joints / constraints you want it might be better to keep both (ex. meshes) inside a single rigid body and describe their geometry using a compound shape together with multiple shapes (ex. boxes). It of course depends on if you want to only use the constraints to keep the bodies together.
-
- Posts: 4
- Joined: Wed Nov 05, 2008 12:18 pm
Re: BtPoint2PointConstraint do more rigid
Thanks for your answer, but what I'm looking for is a tie to a wheel of a car chassis that is, a union has to be fixed and the other has to rotate.