Hi
I'm trying to follow a tutorial to generate a decal. It says I need a right vector, and one of the tutorial I'm following generates a right vector from a triangle/face.
I use tCollisionWorld::ClosestRayResultCallback with the function rayTest and apparently, the collision world point and normal is not sufficient in order to generate the quad, or is it?
I would use the contact manifolds but it does not contain the face collision information too.
Thanks for your help.