simulating rockets

mickey
Posts: 107
Joined: Fri Sep 19, 2008 6:08 pm

simulating rockets

Post by mickey »

Hi

I'm implementing a missile command clone.

I was able to simulate a parabolic path for the missile simply by tweaking the rigid body's linear and angular velocity.

But what I want to happen is, a rocket should thrust slowly upwards first, gaining speed, then slowly turn its nose towards a target.

I was wondering if something like this can be simulated in Bullet or should i just go for a catmull-rom interpolation and use a kinematic object instead?

Thanks.