Hi
I'm implementing a missile command clone.
I was able to simulate a parabolic path for the missile simply by tweaking the rigid body's linear and angular velocity.
But what I want to happen is, a rocket should thrust slowly upwards first, gaining speed, then slowly turn its nose towards a target.
I was wondering if something like this can be simulated in Bullet or should i just go for a catmull-rom interpolation and use a kinematic object instead?
Thanks.