Rigidbody order of processing in internal callback

mreuvers
Posts: 69
Joined: Sat May 10, 2008 8:39 am

Rigidbody order of processing in internal callback

Post by mreuvers »

Hi there,

In our internal callback we noticed that static and kinematic objects are ALWAYS in body0 (contactManifold->getBody0()) and NEVER in body1. The dynamic rigidbodies can be in 0 and/or 1. Is this correct?

If so, are there any other 'guaranteed' orders of processing in that callback?

Cheers