Hi there,
In our internal callback we noticed that static and kinematic objects are ALWAYS in body0 (contactManifold->getBody0()) and NEVER in body1. The dynamic rigidbodies can be in 0 and/or 1. Is this correct?
If so, are there any other 'guaranteed' orders of processing in that callback?
Cheers
Rigidbody order of processing in internal callback
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