Hi,
I am wondering if / how it is possible to get the vertices's where a collision occurs with a triangle mesh.
The demo applicion I am working on right now loads in a obj file as several triangle meshes ( one mesh per group ), I want to add the ability to deform these meshes at acceptable speeds. The idea here is that by pressing the space bar a ball or cube will be launched at the mesh, when the object collides I receive a list of vertices's that I can then modify to make it appear at the object dented the surface.
I also later will be adding the ability to modify the texture much the same way, but that's a different subject all together.
Anyways I am just wondering how to do this.
Thanks..
how to get the triangle mesh vertices apon collision
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- Posts: 8
- Joined: Fri Nov 14, 2008 9:54 am
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- Posts: 8
- Joined: Fri Nov 14, 2008 9:54 am
Re: how to get the triangle mesh vertices apon collision
I hate to bump this but I really just need to know if this is possible and be given a ballpark of where to look.
Thanks,
Thanks,
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- Posts: 107
- Joined: Fri Sep 19, 2008 6:08 pm
Re: how to get the triangle mesh vertices apon collision
Hi
You can setup callback functions that Bullet will call when a collision is registered.
Here's a wiki tutorial to it:
http://www.bulletphysics.com/mediawiki- ... d_Triggers
Cheers,
David
You can setup callback functions that Bullet will call when a collision is registered.
Here's a wiki tutorial to it:
http://www.bulletphysics.com/mediawiki- ... d_Triggers
Cheers,
David