Collision callback clarification

missingbrick
Posts: 2
Joined: Sat Oct 25, 2008 12:24 am

Collision callback clarification

Post by missingbrick »

Hello, I need some clarification on the callback functionality.
I need to know the basic physical properties, particularly linear and rotational velocity after a collision has been resolved.
I thought that ContactProcessedCallback would give me this information, but that doesn't seem to be the case.
The information returned from this seems to be the data at the time of collision not the resolved collision.
The alternative would be ContactDestroyedCallback. If this is what I need, I would appreciate if someone give an example of how to use it to get the information I require.

Thanks for any help!