world scale, for stable solutions

jiversen
Posts: 7
Joined: Tue Nov 04, 2008 4:27 pm

world scale, for stable solutions

Post by jiversen »

Hi there,

I'm using Bullet for a non-realtime application - for a Solver for 3D animation software. The issue here is that artists need the solver to be able to handle all sorts of inputs, from the very small to the very large.

Is there a perhaps a "world scale" constant with which I can ask Bullet to scale up and down the world? It seems like it would be useful to be able to have it scale up small scenes where objects are under 0.2 units. This "internal scale" could be specified or possibly automatically fit either by Bullet or by our implementation code. It'd be slick if Bullet handled it all internally:) Perhaps Bullet can be trained to recognize the scales for the sweetest solves and always endeavour to keep it in that space?

Thanks,
Jason