Hi,
I have a kinematic object, which I need to bounce off a specific sphere shape. With any other other shapes and other spheres I want my object to act as per normal kinematic object.
I am using callbacks for this and I see that they do get called. The only problem I have is that I cannot work out the normal between the two objects. I have tried using m_normalWorldOnB but that does not seem to be the actual normal on B, it sometimes faces the wrong way!
Thanks in advance for your help