Callbacks and Impact Normal?

qtsohg
Posts: 14
Joined: Fri Oct 24, 2008 3:32 pm

Callbacks and Impact Normal?

Post by qtsohg »

Hi,

I have a kinematic object, which I need to bounce off a specific sphere shape. With any other other shapes and other spheres I want my object to act as per normal kinematic object.

I am using callbacks for this and I see that they do get called. The only problem I have is that I cannot work out the normal between the two objects. I have tried using m_normalWorldOnB but that does not seem to be the actual normal on B, it sometimes faces the wrong way!

Thanks in advance for your help :)