Blender simulation of inextensible cloth using Bullet?

Jan Bender
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Joined: Fri Sep 08, 2006 1:26 pm
Location: Germany

Blender simulation of inextensible cloth using Bullet?

Post by Jan Bender »

Hi Erwin,

I found the following Blender feature video:

http://www.blender.org/features-gallery ... softbodies

I suppose this is simulated using the Bullet engine. In this video the option "stiff quads" is enabled and the title of this part is "Diagonal springs". Do you use a quad mesh with springs on the diagonal? I am just implementing something similar. So what are your experiences with it.

Thanks,

Jan
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Erwin Coumans
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Location: California, USA

Re: Blender simulation of inextensible cloth using Bullet?

Post by Erwin Coumans »

Blender has two cloth systems, and only the built-in game engine uses currently Bullet. So this video is not using Bullet.

Bullet has the option to create diagonal links, when creating a cloth patch using 'btSoftBodyHelpers::CreatePatch'. There are position and velocity (impulse) solvers for links, not using spring forces.

Why would you use spring forces? Can't you just solve those diagonal links using position/velocity based approach like the rest of the cloth?
Thanks,
Erwin