2.70 btBoxShape vs convexSweepTest

codemonkey
Posts: 4
Joined: Sun Jul 24, 2005 2:46 am

2.70 btBoxShape vs convexSweepTest

Post by codemonkey »

Hi,

I have just got around to updating from 2.67 to 2.70. After updating the convexSweepTest which i was using for my player controller started to miss contacts with btBoxShape. Currently my scene has mixture of btBoxShape and btBvhTriangleMeshShape contained in btCollisionObjects (i.e. Static) and when I call convexSweepTest it only seems to consider tri-mesh for collision and not the boxs.

The btRigidBodys still interact with the btBoxShape as expected. Also if i convert the box points into a tri-mesh shape it also works.

chris.