Point in a particular place of the simulated world

domin
Posts: 1
Joined: Mon Oct 06, 2008 5:55 pm

Point in a particular place of the simulated world

Post by domin »

Hi all.
I have created a collision world using btBvhTriangleMeshShape and my custom character controller.
Now I need to check that my character is in a particular place of the world, for example in some predefined box.
How I can check it? Which solution is the best?

Thanks for any suggestions!