I have built an octree based map construct meant for robot world representation generated from sonar data.
I implemented various checks for octree nodes. Mainly AABB collisions with simple shapes such as frustums, spheres and such.
I am wondering if I can use bullet to do more complex check with AABB shapes while traversing my data structure like, for instance, trimesh collision checks.
I basically just need direct hit/miss checks for different collision shapes without necessarily doing a full swept bread/mid/narrow phase.
Does the bullet API support such queries?
Can I use bullet for simple AABB checks with other shapes?
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