I have only 2 objects in the scene.... TriMesh and a character
After debugging I found that, in
Code: Select all
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown()
{
m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
if (m_userPairCallback)
m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev);
...
}
If thatz the case, then whatz the purpose of having CustomPairCallback?