Tunneling with convexSweepTest example
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- Posts: 9
- Joined: Sun Jul 13, 2008 8:31 pm
Tunneling with convexSweepTest example
Hi, I have problem with collision in my game. I have tunelling problem with my dynamic object. I hear than I can resolve it via convexSweepTest, but I don't know how can I calculate good object position with callback parameters generated via convexSweepTest. Can You put some short example with my problem? I think than I have to move my object in 'normal callback' direction, but how lenght I have to apply for this movment? I see than new character demo use convexSweepTest, but I need shorter and easier example of usage it. Thanks