Is there any way to limit prediction? Currently I have very slow CPU with low memory. I'm using sphere (from enigine) and 11 meshes - 96 triangles each. Ball is rolling on a floor and hits objects. Currently I have very big drop of frame rate and simulations looks like slow motion. I have noticed, that it drop occures when almost all object will be hit. Any idea ?
EDIT
I have found something like this
Code: Select all
int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
{
// startProfiling(timeStep);
//
// BT_PROFILE("stepSimulation");