Unstopabble object

AzraelKans
Posts: 4
Joined: Sat Jul 05, 2008 12:10 am

Unstopabble object

Post by AzraelKans »

Im working game in which a TANK character passes through several objects that are trying to block its path. Most of the time the object will push or break (change a complete proxy object for a broken object in real time) through the other objects. Ive already done this in ODE but I cant get it to work here.

In ode what I did was to set the mass of the object trough the body to a high value (100 or 1000) and set the mass of the other body to a low value (1) so when the character moves it will push any object (since the force its applying to each collision joint is larger) I also reduced the ammount of collision points so several collision points wont end up creating a larger force capable of stopping the character.

How can I do that in Bullet?
AzraelKans
Posts: 4
Joined: Sat Jul 05, 2008 12:10 am

Re: Unstopabble object

Post by AzraelKans »

No ideas? even applying some extra force to each collision point per example? (would that work?)
beaugard
Posts: 8
Joined: Sat Feb 16, 2008 5:12 pm

Re: Unstopabble object

Post by beaugard »

Why can't you use the same method as you did in ODE (setting accurate masses)? Is Bullet more sensitive to high mass ratios?