Just wonder if anyone here has tried character control in bullet's dynamic without the uses of rigid body.
Anyone?
Character control without rigid body
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Re: Character control without rigid body
anyone? or can i assume that there's no quick ways to create character control without rigid body using bullet?
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Re: Character control without rigid body
Hey Mak,
Currently in Bullet SVN there is an early implementation of a kinematic character controller. It uses a btCollisionObject instead of a btRigidBody. It is still very early in development but you could check it out to help you writing your own.
Thanks,
John
Currently in Bullet SVN there is an early implementation of a kinematic character controller. It uses a btCollisionObject instead of a btRigidBody. It is still very early in development but you could check it out to help you writing your own.
Thanks,
John
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- Posts: 3
- Joined: Mon Jul 07, 2008 7:30 am
Re: Character control without rigid body
Seems to me that's a good starting point for implementing customise character controller.
Thanks John.
Thanks John.