Character control without rigid body

Mak
Posts: 3
Joined: Mon Jul 07, 2008 7:30 am

Character control without rigid body

Post by Mak »

Just wonder if anyone here has tried character control in bullet's dynamic without the uses of rigid body.

Anyone?
Mak
Posts: 3
Joined: Mon Jul 07, 2008 7:30 am

Re: Character control without rigid body

Post by Mak »

anyone? or can i assume that there's no quick ways to create character control without rigid body using bullet?
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John McCutchan
Posts: 133
Joined: Wed Jul 27, 2005 1:05 pm
Location: Berkeley, CA

Re: Character control without rigid body

Post by John McCutchan »

Hey Mak,

Currently in Bullet SVN there is an early implementation of a kinematic character controller. It uses a btCollisionObject instead of a btRigidBody. It is still very early in development but you could check it out to help you writing your own.

Thanks,
John
Mak
Posts: 3
Joined: Mon Jul 07, 2008 7:30 am

Re: Character control without rigid body

Post by Mak »

Seems to me that's a good starting point for implementing customise character controller.
Thanks John.