When is bullet 2.70(new character controller) due to drop?
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When is bullet 2.70(new character controller) due to drop?
When is Bullet 2.70 set to come out? [Looking forward to new character controller]
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Re: When is bullet 2.70(new character controller) due to drop?
Ya I'm curious as well, I'm looking forward to the bug with the destroyed callback being fixed.
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Re: When is bullet 2.70(new character controller) due to drop?
We try to wrap up Bullet 2.70 within two weeks.
Please check out and download the Bullet 2.70 alpha version, it includes the work-in-progress Kinematic character controller in the Demos/CharacterDemo.
Note that not all features and patches have been included yet.
Feedback is welcome,
Erwin
]
Please check out and download the Bullet 2.70 alpha version, it includes the work-in-progress Kinematic character controller in the Demos/CharacterDemo.
Note that not all features and patches have been included yet.
Feedback is welcome,
Erwin
]
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Re: When is bullet 2.70(new character controller) due to drop?
Why do the KinematicCharacterController functions take a btDynamicsWorld instead of a btCollisionWorld?
Isn't the whole point of doing the Kinematic version is to use just collision and not dynamics?
Isn't the whole point of doing the Kinematic version is to use just collision and not dynamics?
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Re: When is bullet 2.70(new character controller) due to drop?
Good suggestion. It is a remainder of the dynamic character controller.reltham wrote:Why do the KinematicCharacterController functions take a btDynamicsWorld instead of a btCollisionWorld?
Isn't the whole point of doing the Kinematic version is to use just collision and not dynamics?
It has been fixed in SVN, so it will go into the next beta/final 2.70 release,
Thanks for the feedback,
Erwin
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Re: When is bullet 2.70(new character controller) due to drop?
Excellent news.
I will be grabbing the SVN later this week and trying out the Kinematic controller stuff. I'll offer whatever feedback I can after that.
I hope to use this feature in my current project.
I will be grabbing the SVN later this week and trying out the Kinematic controller stuff. I'll offer whatever feedback I can after that.
I hope to use this feature in my current project.