I'm new to Bullet physics and I finished integrating the physics component with OGRE. I want to develop a character platform physics simulation. Sadly, I found a lot of vehicle or racing demos.
I downloaded the binary demos (bullet-2.69-win32-binary-demos.zip) and didn't find any character demo? (Closest is ragdolls) Even though the SDK have the source code and I didn't attempt to compile and run it the demo, but I will give it a try later.
I'm wonder when you will have full implementation of character controller class?
Character Demo, Where or When?
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- Posts: 133
- Joined: Wed Jul 27, 2005 1:05 pm
- Location: Berkeley, CA
Re: Character Demo, Where or When?
We plan on including a much improved, kinematic character controller in the next release of Bullet, 2.70.
Thanks,
John
Thanks,
John