Hi,
i try to implement a collison detection algo. at the gpu. I must test over 500k cylinder(which are static) with 1000k spheres. The hole algo. should run on the gpu.
I found the CinDeR algo. http://www.cs.rutgers.edu/~dpai/papers/KnottPai03.pdf.
Is there anybody how has experience with this one or knowing an alternative alog. which performce better in my specifig situation?
MFG
Manuel Fuchs
GPU collision detection
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Hi,
http://cg.cs.uni-bonn.de/docs/publicati ... -based.pdf
Jan
Maybe this paper could be interesting for you:Is there anybody how has experience with this one or knowing an alternative alog. which performce better in my specifig situation?
http://cg.cs.uni-bonn.de/docs/publicati ... -based.pdf
Jan