I am new user of Bullet. I need to control an object on a trajectory and this object must suffer collisions with other static objects. An object that can be controlled is a kinematic but he does not suffer collisions. How can I do this? Have an example code for studies.
I appreciate your help
Kinematic with collision
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Re: Kinematic with collision
a kinematic is an object that will not respond to collision
so you could emulate it like it's done in the kinematic controller
or you could use a dynamic object and control it using forces
so you could emulate it like it's done in the kinematic controller
or you could use a dynamic object and control it using forces
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- Joined: Thu May 30, 2013 7:08 pm
Re: Kinematic with collision
I'll explain my problem: I modeled a skull(green) and jaw(red) and I need to control the displacement of the jaw colliding with the skull (the temporal fossa(blue)). What do you recommend me to do this? The jaw would be a dynamic object? But then could not control the jaw.
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- Posts: 77
- Joined: Tue Dec 27, 2011 11:51 am
Re: Kinematic with collision
attach it with a constain like in the ragdoll example and use forces to control it
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Re: Kinematic with collision
I will now study the ragdoll example and try to apply it to my problem. Many thanks for your help