Hi guys,
What i would like to do is read meshes in from .obj files and have these in my world as static meshes, specifically terrain. Forgive my ignorance, but i've looked over the convex decomposition and concave demos but i'm still not entirely sure what's going on.
I'm guessing i read the .obj file in using the wavefront object.. but then what is the process of creating a btBvhTriangleMeshShape with this data? Could anyone give me a run-through of the steps involved?
Cheers
Importing meshs using *.obj
-
- Posts: 109
- Joined: Thu Dec 14, 2006 4:27 pm
- Location: Colombia
Re: Importing meshs using *.obj
At first you need to fill a vertex array and a triface index array from a *.obj file.
Then you must provide a btTriangleIndexVertexArray from your array data for creating a trimesh collision object. The trimesh collision object could be a btGImpactMeshShape.
Then you must provide a btTriangleIndexVertexArray from your array data for creating a trimesh collision object. The trimesh collision object could be a btGImpactMeshShape.
-
- Posts: 7
- Joined: Thu Jul 31, 2008 11:31 pm
Re: Importing meshs using *.obj
Excellent, thanks for the reply.