Hi,
I've managed to setup a ground plane and some rigidbody boxes by following the ccd demo, but I would like to draw the objects myself (ie not using the opengl drawer in the ccd demo). Is there a simple way to access the position and orientation of my boxes?
Is it something like m_collisionShapes.getPosition() ?
Thanks
Simple question about position/orientation
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Re: Simple question about position/orientation
ahhh ok I understand now, you have to use m_dynamicsWorld->getCollisionWorld()->getCollisionObjectArray(), then upcast to rigidbody and get its transform.
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- Posts: 28
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Re: Simple question about position/orientation
In my code, I derive a class from btDefaultMotionState and override the setWorldTransform() method. Bullet calls that method to update the position/orientation of the rigid body.
Hope that helps.
-Paul
Hope that helps.
-Paul