Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Vehicle physics?
PostPosted: Wed Nov 14, 2007 10:13 pm 
Offline

Joined: Wed Nov 14, 2007 10:09 pm
Posts: 2
Does bullet physics in blender work well with cars for turning, spinning out of control, etc? I'm new to this and I'm trying to decide if I should use blender with bullet physics.
Thank you.


Top
 Profile  
 
 Post subject: Re: Vehicle physics?
PostPosted: Thu Nov 15, 2007 8:08 pm 
Offline

Joined: Wed Nov 14, 2007 10:09 pm
Posts: 2
still no reply?


Top
 Profile  
 
 Post subject: Re: Vehicle physics?
PostPosted: Fri Nov 16, 2007 3:12 pm 
Offline

Joined: Tue Feb 20, 2007 4:56 pm
Posts: 179
Well, at least you gave people more than 21 hours to answer.


Top
 Profile  
 
 Post subject: Re: Vehicle physics?
PostPosted: Fri Nov 30, 2007 1:36 pm 
Offline

Joined: Mon Dec 04, 2006 12:08 am
Posts: 42
Yes it can and does

Use f1 f2 f3 to change the scenes
Each scene uses a differnt script so make sure you are changing the settings for the right vehicle
I've add comments on most of the important parts in the vehicle script so its easier to use & understand

http://appolonius1978.googlepages.com/v ... ed_003.rar


Top
 Profile  
 
 Post subject: Re: Vehicle physics?
PostPosted: Mon Mar 24, 2008 2:57 pm 
Offline

Joined: Mon Mar 24, 2008 2:53 pm
Posts: 1
I tried to record some IPO:s with the Bullet Vehicle Simulation... but i could not record the tire IPO:s.. :S How oh how?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group