Hi,
i have tunneling problems with btDiscreteDynamicsWorld.
In the "btContinuousDynamicsWorld.h" i have read:
"Under construction, don't use yet! Please use btDiscreteDynamicsWorld instead."
Does anyone know if continuous collisions detection is still in work?
Thanks
Tunneling?
-
- Posts: 229
- Joined: Sun Sep 30, 2007 7:58 am
Re: Tunneling?
Ok, it seems there is no official word on this.
Has maybe anyone developed a workaround to avoid tunneling?
Has maybe anyone developed a workaround to avoid tunneling?