Does anyone have an electronic copy of this paper
John Canny. Collision detection for moving polyhedra. IEEE Trans. Pattern Anal. Mach. Intell., PAMI-8(2):200-209, 1986.
Paper: Collision detection for moving polyhedra
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You can download this paper from MIT here:
http://www.ai.mit.edu/research/publicat ... owse.shtml
The approach in this paper is a Parameterized Sweep.
If you are interested in calculating the time of impact, you can read some papers by Stephane Redon here:
http://i3d.inrialpes.fr/~redon/
"An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects", "CONTACT" and "Fast Continuous Collision Detection between Rigid Bodies".
You might also want to read my draft paper here: http://www.continuousphysics.com/Bullet ... ection.pdf
Erwin
http://www.ai.mit.edu/research/publicat ... owse.shtml
The approach in this paper is a Parameterized Sweep.
If you are interested in calculating the time of impact, you can read some papers by Stephane Redon here:
http://i3d.inrialpes.fr/~redon/
"An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects", "CONTACT" and "Fast Continuous Collision Detection between Rigid Bodies".
You might also want to read my draft paper here: http://www.continuousphysics.com/Bullet ... ection.pdf
Erwin
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- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
gamedev.net math&physics forum
Have you already looked at the docs in this file:
http://uk.geocities.com/olivier_rebellion/Polycolly.zip
It has tutorial for the time of impact and contact generation in the 2D case.
You will get more response on such questions in the gamedev.net forum:
http://www.gamedev.net/community/forums ... orum_id=20
For example, see this thread:
http://www.gamedev.net/community/forums ... 1�
But even in the gamedev.net forum, its best to give more details about your problem, like what kind of shapes do you want to support etc.
http://uk.geocities.com/olivier_rebellion/Polycolly.zip
It has tutorial for the time of impact and contact generation in the 2D case.
You will get more response on such questions in the gamedev.net forum:
http://www.gamedev.net/community/forums ... orum_id=20
For example, see this thread:
http://www.gamedev.net/community/forums ... 1�
But even in the gamedev.net forum, its best to give more details about your problem, like what kind of shapes do you want to support etc.