Heres a physics animation I made in Blender 3D. Everyone liked it over at blenderartists.org so ill see what you all think of it here!
Explanation -
I started rendering a few animations of the blender physics demo house being destroyed in different ways when a friend of mine thought it would be good to enter it into a short film festival. So i did, and everyone liked it, so ill post it here to see what everyone thinks.
I realized it would have been better if id built my own house, but i never really took this seriously as a project until i was almost half way through. Otherwise i would have made it all originally my own (pure).
But i still wanted to post it, just for interest and to show one of my longer animations.
So enjoy!
http://au.youtube.com/watch?v=2BiXvq1ZM0A
AD-Edge
House Demolition Physics Animation
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House Demolition Physics Animation
Last edited by AD-Edge on Fri Jul 18, 2008 3:23 am, edited 2 times in total.
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Re: House Demolition Physics Animation
The Google Video link is broken.
Which aspect of Blender did you use to produce this? Was it the animation or the Game Engine?
Which aspect of Blender did you use to produce this? Was it the animation or the Game Engine?
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- Posts: 5
- Joined: Sun Jul 08, 2007 4:55 am
Re: House Demolition Physics Animation
This is a pretty old topic, but im glad theres still interest!
The google video version is gone now, but instead ive put all my animaions on my youtube channel. You can view it there, at - http://www.youtube.com/ADEdge
I also updated the first post of this thread to link directly to the youtube video.
And to answer your question, i used the game engine to record the physics simulations. Thats why i posted it here, because the bullet engine made this animation possible.
AD-Edge
The google video version is gone now, but instead ive put all my animaions on my youtube channel. You can view it there, at - http://www.youtube.com/ADEdge
I also updated the first post of this thread to link directly to the youtube video.
And to answer your question, i used the game engine to record the physics simulations. Thats why i posted it here, because the bullet engine made this animation possible.
AD-Edge