Hi, I'm new with Bullet Physics Engine, and I'm trying discovering the features that this library offer.
One thing that I didn't yet found is the geometry swep, to be more clear: http://docs.nvidia.com/gameworks/conten ... tml#sweeps
So I want to know if it's possible to cast a geometry like Cube, Sphere or capsule, and get Hit information.
Has Bullet Geometry Cast / Geometry sweeps?
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- Posts: 13
- Joined: Wed May 24, 2017 11:13 am
Re: Has Bullet Geometry Cast / Geometry sweeps?
The function that I was looking for is: convexSweepTest