As the year is now 2017, I wanted to be sure if there is any kind of variable that can be set to change the overall scale, so we don't have to manually follow the rules on that wiki page.
If we have to do it manually,
Should we keep a
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float fMyScale = 2.0f;
For example, in my case I am using it 1 unit = 2 meters.
How do you manage scaling in your projects? Isn't it hard to keep everything perfectly in sync? (assuming that you are also in a position where you need to scale the world because of the recommended unit range of the engine).